Status
1005
Status
1005
2-5
53
Resistances
[x0.8]
[x0.8]
[x0.8]
[x0.8]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
60% (603)
0% (0)
-10% (-100)
level: 50
5
+4
SKILL 3
15
+10
8
+8
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE
Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE
Turn Start: apply 1 enhancement to 2 other allies with the least SP
For this Encounter, gain a Slot every time an ally is defeated
For this Encounter, gain a Slot every time an ally is defeated
PASSIVE
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE
If an enemy defeats an ally, gain 1 enhancement and 1 agility next turn (3 times per turn)
PASSIVE
On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
Found in: