Status
2417


Clue

Status
2417
2-5
50

Resistances
[x0.8]
[x0.8]
[x0.8]

[x0.8]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
80% (1933)
50% (1208)
20% (483)
0% (0)

level: 50
4
+3
SKILL 1
50
Atk Weight
1
[On Hit] Inflict +3
keyword icon
Rupture
Count
[On Hit] Inflict 3
keyword icon
Rupture
4
+2
SKILL 2
51
Atk Weight
1
[Clash Win] Gain 1
keyword icon
Attack Power Up
and 1
keyword icon
Damage Up
next turn
[On Hit] Inflict +3
keyword icon
Rupture
Count
[On Hit] Inflict 3
keyword icon
Rupture
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict
keyword icon
Bleed
equal to
keyword icon
Rupture
on target
3
+4
SKILL 3
51
Atk Weight
1
If the target has 5+
keyword icon
Rupture
, Clash Power +1
If the target has 5+
keyword icon
Bleed
, Clash Power +1
[Clash Win] Inflict +3
keyword icon
Rupture
Count
[Heads Hit] Next Coin has +1 Power
[Heads Hit] Next Coin has +2 Power
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
[On Hit] Inflict 8
keyword icon
Bleed
3
+3
SKILL 4
50
Atk Weight
1
[Target Fixed]
[On Hit] Inflict 3
keyword icon
Bleed
Count and 3
keyword icon
Rupture
Count
[On Hit] Inflict 3
keyword icon
Bleed
and 3
keyword icon
Rupture
[On Hit] Inflict 3
keyword icon
Bleed
and 3
keyword icon
Rupture
[On Hit] Gain 1
keyword icon
Attack Power Up
next turn
3
+4
SKILL 5
[Target Fixed]
[Clash Win] Inflict 3
keyword icon
Rupture
Count
[Heads Hit] Next Coin has +1 Power
[Heads Hit] Next Coin has +2 Power
[On Hit] Inflict 8
keyword icon
Bleed
15
+10
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn
8
+8
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn
[On Hit] Inflict 3
keyword icon
Bleed
When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.
PASSIVE

If this unit loses an 'Explosive' Affinity effect before the 2nd turn after obtaining that effect ends, gain aacfpbbd for the next 2 turns, and gain a new Skill pattern.
If this effect does not expire within that time limit, lose the effect, then gain 6 attackup and 3 agility next turn.
PASSIVE

NOTHING TO SEE HERE
PASSIVE

Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE

If this unit failed to land a hit on Heathcliff by Skill End, lose 1 Explosive Emotion
If this unit is Staggered at Turn Start, lose 3 Explosive Emotion at Turn End
This unit does not lose more than 3 Explosive Emotion per turn; if the value of Explosive Emotion is 1 at Turn End, lose the said effect
PASSIVE

Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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