Status
2417
Clue
Status
2417
2-5
50
Resistances
[x0.8]
[x0.8]
[x0.8]
[x0.8]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
80% (1933)
50% (1208)
20% (483)
0% (0)
level: 50
3
+3
SKILL 4
3
+4
SKILL 5
15
+10
8
+8
When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.
PASSIVE
If this unit loses an 'Explosive' Affinity effect before the 2nd turn after obtaining that effect ends, gain aacfpbbd for the next 2 turns, and gain a new Skill pattern.
If this effect does not expire within that time limit, lose the effect, then gain 6 attackup and 3 agility next turn.
If this effect does not expire within that time limit, lose the effect, then gain 6 attackup and 3 agility next turn.
PASSIVE
NOTHING TO SEE HERE
PASSIVE
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE
If this unit failed to land a hit on Heathcliff by Skill End, lose 1 Explosive Emotion
If this unit is Staggered at Turn Start, lose 3 Explosive Emotion at Turn End
This unit does not lose more than 3 Explosive Emotion per turn; if the value of Explosive Emotion is 1 at Turn End, lose the said effect
If this unit is Staggered at Turn Start, lose 3 Explosive Emotion at Turn End
This unit does not lose more than 3 Explosive Emotion per turn; if the value of Explosive Emotion is 1 at Turn End, lose the said effect
PASSIVE
Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
Found in: