Status
2610


Clue

Status
2610
2-4
50

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Normal
[x1]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
85% (2218)
45% (1174)
10% (261)
0% (0)

level: 50
4
+5
SKILL 1
[On Hit] Inflict +3
keyword icon
Sinking
Count. Inflict 3
keyword icon
Sinking
4
+3
SKILL 2
50
Atk Weight
1
[Clash Win] Gain 1
keyword icon
Attack Power Up
and 1
keyword icon
Damage Up
next turn
[On Hit] Inflict +3
keyword icon
Sinking
Count. Inflict 3
keyword icon
Sinking
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict
keyword icon
Bleed
equal to
keyword icon
Sinking
on target
4
+3
SKILL 3
50
Atk Weight
1
If the target has 5+
keyword icon
Sinking
, Clash Power +1
If the target has 5+
keyword icon
Bleed
, Clash Power +1
[Clash Win] Inflict +3
keyword icon
Sinking
Count
[Heads Hit] Next Coin has +1 Power
[Heads Hit] Next Coin has +2 Power
[On Hit] Inflict 8
keyword icon
Bleed
8
+6
SKILL 4
[Target Fixed]
[On Use] If the target does not have aacfpbba, Clash Power +10
[Clash Lose] Gain 3
keyword icon
Fragile
next turn
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
[On Hit] Inflict 8
keyword icon
Sinking
2
+2
SKILL 5
[Unclashable]
[On Use] If the target has
keyword icon
Explosive Envy
, deal -100% less damage
[On Hit] Inflict 5
keyword icon
Sinking
[On Hit] Inflict +3
keyword icon
Sinking
Count
2
+2
SKILL 6
[Unclashable]
[On Use] If the target has
keyword icon
Explosive Wrath
, deal -100% less damage
[On Use] Deal +25% more damage for every surviving ally
3
+8
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn (once per turn)
5
+5
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn
[On Hit] Inflict 3
keyword icon
Sinking
[On Hit] Inflict 3
keyword icon
Bleed
When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.
PASSIVE

Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE

Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE

When an ally with the same Affinity to this unit's Explosive Emotions effect is defeated: lose Explosive Emotions effect on self, kill all other allies, and gain aacfpbbd next turn.
All Sinners gain the effects of the corresponding Explosive Emotions effect, and protection against the corresponding Affinity.
PASSIVE

When this unit has an Explosive Emotions effect, all Skill Affinities are replaced with the corresponding Affinity.
Even after the Explosive Emotions effect expires, the changed Skill Affinities remain changed for the rest of the Phase.
PASSIVE

Gains a new pattern at 75% and 35% of max HP.
When this unit gains a new pattern, halve the Potency and Count of every negative effect on self
PASSIVE

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE

The lower this unit's HP gets, the higher this unit's Defense Level gets
Defense Level +1 for every 10% missing HP on self (rounded down)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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