Status
240


Clue

Status
210
2-5
48

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Normal
[x1]
Normal
[x1]
[x1.2]
[x0.8]
Weak
[x1.5]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
55% (116)
30% (63)
0% (0)
-10% (-21)


Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 mdemac next turn. (one time max)
PASSIVE

If this unit's Speed is faster than the target's, Clash Power +2
PASSIVE

Heal 10 SP when every Coin of an Attack Skill hits heads
PASSIVE

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
PASSIVE

Upon Clash Lose, gain 3 mdemac. (Once per turn)
PASSIVE
level: 50
3
+3
SKILL 1
53
Atk Weight
1
[On Hit] Gain 1
keyword icon
Offense Level Up
next turn
[On Hit] Gain 1
keyword icon
Offense Level Up
next turn
4
+3
SKILL 2
53
Atk Weight
1
[Clash Win] Base Power +1
[On Hit] If the target has
keyword icon
Offense Level Down
, deal 20% of damage dealt as bonus Blunt damage
[On Hit] If the target has
keyword icon
Offense Level Down
, deal 20% of damage dealt as bonus Blunt damage
5
+5
SKILL 3
53
Atk Weight
1
Prioritizes targets with the most negative effects
[Clash Win] Coin Power +1 for every 3
keyword icon
Defense Level Down
on target (max 3)
[On Hit] Inflict 1
keyword icon
Fragile
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Inflict 2
keyword icon
Paralyze
next turn
[On Hit] Deal +30% more damage for every 2
keyword icon
Offense Level Down
on target (max 120%)
[Heads Hit] If the target has 3+ negative effects, reuse this coin (once)
Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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