Status
911



Status
319
2-4
49

Resistances
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]

Fatal
[x2]
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Normal
[x1]
Stagger Threshold
40% (128)


At the start of the turn, if at less than 50% HP, inflict 3 poison when attacked.
PASSIVE

After this part is broken, if the other arm is not broken at the end of the following turn, this part regenerates with the same HP as it.
PASSIVE
level: 45
2
+9
SKILL 1
1x
46
Atk Weight
1
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
4
+2
SKILL 2
1x
46
Atk Weight
1
[Clash Lose] Lose 1
keyword icon
Instincts
[On Hit] Heal 20 HP; Inflict +5
keyword icon
Bleed
Count
3
+3
SKILL 3
1x
46
Atk Weight
1
Skill Power -1 for each broken arm
[On Hit] Inflict 2
keyword icon
Bleed
and 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 2
keyword icon
Bleed
and 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 4
keyword icon
Bleed
and 2
keyword icon
Paralyze
next turn
3
+4
SKILL 4
1x
46
Atk Weight
1
[Clash Lose] Lose 1
keyword icon
Instincts
[On Hit] Raise Stagger Threshold by 10; Inflict 5
keyword icon
Bind
next turn
7
-1
SKILL 5
1x
46
Atk Weight
1
[On Use] Lose 12 HP; Gain 5
keyword icon
Bleed
next turn
[On Hit] Inflict 3
keyword icon
Poison
next turn
[On Hit] Inflict 3
keyword icon
Poison
next turn
[On Hit] Inflict 3
keyword icon
Poison
next turn
11
-5
SKILL 6
1x
46
Atk Weight
1
[On Use] Lose 12 HP; Gain +3
keyword icon
Bleed
Count next turn
[On Hit] Inflict 6
keyword icon
Paralyze
next turn
[On Hit] Inflict 6
keyword icon
Paralyze
next turn
6
+2
DEFENSE
[Combat Start] Gain 1
keyword icon
Instincts
Behavior depends on the Count of aggressive.
Uses aggressive skills at +4 aggressive, and becomes defensive at 0.
PASSIVE

Story
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