Status
1066



Status
355
2-5
52

Resistances
Ineff.
[x0.5]
Endure
[x0.75]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Weak
[x1.5]
Ineff.
[x0.5]
Normal
[x1]
Normal
[x1]
Stagger Threshold
70% (249)
30% (107)

level: 50
4
+6
SKILL 1
1x
52
Atk Weight
1
3
+2
SKILL 2
1x
52
Atk Weight
1
4
+1
SKILL 3
1x
52
Atk Weight
1
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
5
-1
SKILL 4
1x
52
Atk Weight
1
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
5
-1
SKILL 5
1x
52
Atk Weight
1
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
4
+6
SKILL 6
1x
52
Atk Weight
1
4
+4
SKILL 7
1x
52
Atk Weight
1
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Inflict 2
keyword icon
Bleed
next turn
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Inflict 2
keyword icon
Bleed
next turn
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Inflict 2
keyword icon
Bleed
next turn
5
+10
SKILL 8
1x
52
Atk Weight
1
[On Use] If targets HP is below 30%, +100% Damage
[Heads Hit] If targets HP is below 30%, kill them and heal 30 HP
Gain 2 Attack resultenhancement next turn
15
+5
SKILL 9
1x
52
Atk Weight
5
[On Use] If targets HP is below 30%, +100% Damage
[On Hit] Inflict 5
keyword icon
Fragile
next turn
[On Hit] Inflict 5
keyword icon
Bleed
next turn
10
+10
DEFENSE
At the start of the turn, if the unbroken part has laceration or combustion, heal 15% of Max HP and gain 3 Attack resultenhancement.
The healing and status effects gained are decreased based on the number of A Sign, down to 0.
PASSIVE

After defeating an enemy, gain 2 agility and 5 attackdmgup next turn.
PASSIVE

Starting with Turn 3, becomes cromer_ecstasy every 2 turns.
PASSIVE

If Kromers main body is brought to 50% HP, she gains cromer_madness for the remaining turns.
PASSIVE

When the arm is broken, the part is inflicted with 2 Attack resultreduction.
PASSIVE

Story
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