Status
975


Clue

Status
975
1-2
45

Resistances
Fatal
[x2]
Normal
[x1]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
50% (488)
0% (0)
-50% (-487)

level: 45
4
+6
SKILL 1
42
Atk Weight
1
[Combat Start] Summon 4 allies next turn
[On Use] Apply
keyword icon
Prey Mark
next turn
[On Hit] Inflict 2
keyword icon
Bleed
4
+6
SKILL 2
45
Atk Weight
1
[On Hit] Inflict 2
keyword icon
Bleed
4
+3
SKILL 3
45
Atk Weight
1
[On Hit] Inflict 3 Offense Level Down
[On Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] Inflict 4
keyword icon
Bleed
3
+5
SKILL 4
48
Atk Weight
1
+30% Damage on Critical Hit
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Bleed
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
[On Hit] Inflict 5
keyword icon
Bleed
13
+8
SKILL 5
48
Atk Weight
3
This Skill does not consume breath Count upon Critical Hit.
Deal +5% more damage for every
keyword icon
Bleed
on target
[On Use] Staggered at Turn End if this unit does not have breath on self.
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
4
+3
DEFENSE
[Combat Start] Gain 10
keyword icon
Poise
and +10
keyword icon
Poise
Count.
Critical Hits do not consume
keyword icon
Poise
Count with this Skill.
Turn End: Gain
keyword icon
Plus Coin Boost
next turn by the number of surviving other allies.
3
+5
DEFENSE
Critical Hits do not consume breath Count with this Skill.
[On Hit] Inflict +2
keyword icon
Bleed
Count
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
PASSIVE

Every time a Pequod Town faction ally is defeated, lose 1 breath Count and 10 SP.
PASSIVE

The lower this unit's HP gets, the more damage this unit's Skills deal.
PASSIVE

Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict aacepcbj against 1 enemy with the lowest HP percentage at the start of every turn.
PASSIVE

At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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