Status
493


Clue

Status
493
3-5
40

Resistances
Normal
[x1]
Weak
[x1.5]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
[x1.25]
Normal
[x1]
Stagger Threshold
70% (345)
40% (197)
20% (99)
0% (0)

level: 45
3
+2
SKILL 1
43
Atk Weight
1
[On Use] Gain +3
keyword icon
Poise
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
5
+4
SKILL 2
43
Atk Weight
1
[On Use] Gain 5
keyword icon
Poise
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Inflict 2
keyword icon
Defense Level Down
next turn
[Heads Hit] Reuse this Coin once (Max 3)
6
+9
SKILL 3
48
Atk Weight
1
Deal 50% more damage with Critical Hit
Deal +5% more damage per
keyword icon
Bleed
on target
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
12
-3
SKILL 4
46
Atk Weight
1
[On Use] Gain +6
keyword icon
Poise
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict +1
keyword icon
Bleed
Count
16
-5
SKILL 5
48
Atk Weight
1
Final Power +2 when attacking the same target as Queequeg
[On Hit] Inflict
keyword icon
Capture
[On Hit] Inflict 5
keyword icon
Defense Level Down
next turn
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[Tails Hit] Reuse this Coin once (Max 3)
20
-10
SKILL 6
50
Atk Weight
1
Deal 100% more damage with Critical Hit
Deal +5% more damage per
keyword icon
Bleed
on target
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
5
+5
SKILL 7
42
Atk Weight
1
keyword:
5
+5
DEFENSE
[Turn Start] If Queequeg has more than 0 aacepcbr, activate coverattack
[On Hit] Inflict +1
keyword icon
Bleed
Count
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
PASSIVE

When Staggered and when at less than 0 SP at Turn End, reset SP to 0.
PASSIVE

Turn End: At 50- HP, gain 2 agility and 2 Attack resultenhancement next turn. (once per encounter)
PASSIVE

On Critical Hit, inflict 1 additional negative effect with Skill effects.
PASSIVE

At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
Found in: