Status
708



Status
708
2-3
42

Resistances
Normal
[x1]
[x1.2]
Normal
[x1]

Normal
[x1]
Normal
[x1]
[x1.2]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
50% (354)
0% (0)
-20% (-141)

level: 45
3
+4
SKILL 1
45
Atk Weight
1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict +3
keyword icon
Bleed
Count
5
+4
SKILL 2
47
Atk Weight
1
Targets the unit with the least Max HP
[On Hit] Inflict 6 Offense Level Down
[On Hit] Inflict +3
keyword icon
Bleed
Count
4
+7
SKILL 3
42
Atk Weight
1
[On Use] Inflict 1
keyword icon
Prey Mark
next turn
[Heads Hit] Inflict 1
keyword icon
Pallid Noise
[On Hit] Inflict 3
keyword icon
Bleed
and +4
keyword icon
Bleed
Count
5
+5
SKILL 4
42
Atk Weight
1
[On Use] Inflict 1
keyword icon
Prey Mark
next turn
[Heads Hit] Inflict 1
keyword icon
Pallid Noise
[On Hit] Inflict 3
keyword icon
Offense Level Down
next turn
3
+2
SKILL 5
42
Atk Weight
1
Deal +5% damage for every 1
keyword icon
Bleed
on target
If target does not have aacepcbj, Coin Power +1
[Clash Lose] Lose 5 SP
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Reuse the final Coin once for every 10 aacepcbp
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
PASSIVE

Phase Start: Gain 20 aacepcbp.
Lose 1 aacepcbp for every Coin destroyed in Clash against targets with aacepcbj.
Turn Start: Gain 1 protection for every 5 aacepcbp.
Turn End: If aacepcbp is at 0, get Staggered next turn.
PASSIVE

During this Phase, on Critical Hit, inflict 1 additional negative effect with Skill effects.
PASSIVE

Gain 'Offense Level' and 'Defense Level' every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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