Status
1011
Clue
Status
1011
1-2
45
Resistances
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
[x1.25]
Stagger Threshold
50% (506)
0% (0)
-50% (-505)
level: 45
4
+6
4
+3
SKILL 2
3
+5
SKILL 3
13
+8
SKILL 4
This Skill does not consume breath Count upon Critical Hit.
Deal +5% more damage for every
[On Use] Staggered at Turn End if this unit does not have breath on self.
Deal +5% more damage for every
Bleed on target
[On Use] Staggered at Turn End if this unit does not have breath on self.
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
14
-3
SKILL 5
Final Power +1 when attacking the same target as Starbuck
[On Hit] Heal Core and Part HP by 50% of damage dealt
[On Hit] Heal Core and Part HP by 50% of damage dealt
18
-10
SKILL 6
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
8
+1
DEFENSE
4
+4
DEFENSE
[Turn Start] Upon using this Skill, if this unit has more than 0 aacepcbr, activate aacepcbs.
[Combat Start] Gain 10% of max HP as aacepcbr.
[Combat Start] Gain 10% of max HP as aacepcbr.
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
PASSIVE
Every time a Pequod Town faction ally is defeated, lose 1 breath Count and 10 SP.
PASSIVE
The lower this unit's HP gets, the more damage this unit's Skills deal.
PASSIVE
At 1 HP, heal up to 50% of max HP and gain 2 Attack resultenhancement next turn. (Once per encounter)
PASSIVE
When Staggered and when at less than 0 SP at Turn End, reset SP to 0.
PASSIVE
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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