Status
2396
Status
1821
2-4
45
Resistances
[x0.8]
[x0.8]
[x0.8]
[x0.8]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
30% (546)
0% (0)
Clash Win: Clash Power -1 for the next Clash (max 2)
Clash Lose: Clash Power +1 for the next Clash (max 2)
Clash Lose: Clash Power +1 for the next Clash (max 2)
PASSIVE
Turn Start: gain 2 attackdmgup.
PASSIVE
If this Unit's current HP percentage is 30% or less:
- Blunt Skills Deal +20% more damage
- Gain 1 enhancement and 2 vulnerable with every turn that passes. (3 times max)
- Blunt Skills Deal +20% more damage
- Gain 1 enhancement and 2 vulnerable with every turn that passes. (3 times max)
PASSIVE
level: 45
2
+3
SKILL 1
2
+4
SKILL 2
1
+1
SKILL 3
[Unclashable]
[On Hit] Gain 1 Attack resultenhancement next turn
[On Kill] Gain 2 Attack resultenhancement next turn
3
+4
SKILL 4
2
+3
SKILL 5
[On Use] Base Power +1 for every 5
[On Use] Clash Power +1 for every negative effect on target (max 2)
[Clash Lose] Gain 20
[Clash Lose] Gain 1
Bleed on target (max 3)
[On Use] Clash Power +1 for every negative effect on target (max 2)
[Clash Lose] Gain 20
Defense Level Down
[Clash Lose] Gain 1
Fettered Woe
2
+4
SKILL 6
[On Use] Base Power +1 for every 5
[On Use] Clash Power +1 for every negative effect on target (max 2)
[Clash Lose] If the target has
Bleed on target (max 4)
[On Use] Clash Power +1 for every negative effect on target (max 2)
[Clash Lose] If the target has
Subject of Wrath, raise this unit's Stagger Threshold by 100 next turn. If this unit does not have a Stagger threshold, create a new Stagger threshold at 0.
[On Hit] If every Coin of this Skill hits, reuse this Coin (1 time max)
1
+1
- When this unit has the Chain, all Parts gain 1 enhancement and 2 attackdmgup
- When the Chain is broken, starting next turn, gain 2 binding and +0.7 to all physical resistances until the end of this Encounter
- When the Chain is broken, starting next turn, gain 2 binding and +0.7 to all physical resistances until the end of this Encounter
PASSIVE
When this unit has 35% or less HP: If the target has a higher HP percentage than this unit, Clash Power +2
PASSIVE
When the Chain is broken, inflict aacfpcbg to a random enemy.
Starting next turn, prioritize target with aacfpcbg.
Starting next turn, prioritize target with aacfpcbg.
PASSIVE
Story
Allow me to describe Sir Heathcliff! (There used to be records of Don Quixote’s subjective opinions regarding Heathcliff here, but it’s gone now. Erased by Faust, most likely.) … Allow me to describe Sir Heathcliff, who had transformed into a wolf... Mayhap it has aught to do with the fact that they are both wolven, yet I saw quite a bit of similarities between Sir Heathcliff and Hindley! The mournful look, for one! Hmmmmm, howbeit, Sir Heathcliff was much more fierce and wrathful! I sensed much more stubbornness and bullheadedness in him than in Hindley. The greatest contrast may be the fact that Sir Heathcliff’s eyes were gleaming with violet light, and that he carried a sack attached to his body by a chain! Indeed, the selfsame sack he swung in battle afore! Whoosh! He doth the very same even in his wolven form! I had thought that he was swinging with abandon, yet there was method to his madness! Oft did I espy him targeting strategically, as though he was out on a hunt! It appeared that he primarily targeted those who destroyed the chain. Thus we sought to flank him, hoping that this indicated a frail body… alas! His entire body was ironclad, covered from head to paw with sturdy metal plates! Hm, ‘twas quite difficult to strike his back thanks to the numerous thorns on his back, and… Ah! Verily, attacking a friend was, in of itself, a difficult task indeed! Prithee, let there be no misunderstanding regarding my stance on the matter! Well, we still did return Sir Heathcliff back to his usual self with our combined might! Let thee never change again! Aha! Forsooth, worry not should thee find thyself changed again! We shall beat thee senseless back to thy original form! → I-I wish there was a different way to bring people back. It looked like he was in a lot of pain whenever we hit him... → Then I shall beat him less painfully! → That’s not at all what I’m talking about... → We lack the sufficient information regarding Distortions to devise a different plan of action. Even if we were to discover a way, there is no guarantee that it is something universally applicable. Therefore, I conclude that we must prioritize suppression via martial strength. However, if you consider inflicting pain to be an unsavory element in the process, utilizing weaker strikes may be an alternative method. → You know what…? Nevermind.
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