Status
440


Clue

Status
440
2-5
42

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

[x0.8]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
70% (308)
30% (132)
0% (0)


In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
PASSIVE

Upon Clash Lose, gain 3 mdemac. (Once per turn)
PASSIVE

When using an Attack Skill, if target's HP is below 70, gain Base Power +1 and deal +20% more damage
PASSIVE

When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +2 and deal +20% more damage
PASSIVE

Heal 10 SP when every Coin of an Attack Skill hits heads
PASSIVE
level: 45
3
+8
SKILL 1
47
Atk Weight
1
[On Hit] Inflict 2
keyword icon
Defense Level Down
next turn
4
+7
SKILL 2
47
Atk Weight
1
[On Use] If the target has 2+ negative effects, Base Power +1
[On Hit] Inflict 3
keyword icon
Defense Level Down
next turn
3
+4
SKILL 3
47
Atk Weight
1
[On Use] If the target has 4+ negative effects, Coin Power +1
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 1
keyword icon
Pierce Fragility
next turn
[On Hit] Inflict 2
keyword icon
Bind
next turn
4
+5
SKILL 4
47
Atk Weight
1
[On Use] If the target has 5+ negative effects, Base Power +2
[On Use] If the target has 5+ negative effects, deal +30% more damage
[On Hit] Inflict 2
keyword icon
Fragile
[On Hit] Inflict 2
keyword icon
Fragile
next turn
[On Hit] If the target has 5+ negative effects, reuse this coin (2 times max)
[On Hit] Remove 1 random removable negative effect applied on target
5
+8
DEFENSE
45
[On Evade] Heal 5 SP (2 times max)
Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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