Status
2610
Clue
Status
2610
2-4
50
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
85% (2218)
45% (1174)
10% (261)
0% (0)
level: 50
4
+5
SKILL 1
4
+3
SKILL 3
8
+6
SKILL 4
2
+2
SKILL 5
2
+2
SKILL 6
[Unclashable]
[On Use] If the target has
[On Use] Deal +25% more damage for every surviving ally
[On Use] If the target has
Explosive Wrath, deal -100% less damage
[On Use] Deal +25% more damage for every surviving ally
3
+8
5
+5
DEFENSE
All Skills target Heathcliff.
Wins Encounter if Heathcliff dies.
Wins Encounter if Heathcliff dies.
PASSIVE
When this unit has 'Explosive' Affinity effects: become weaker to the corresponding Affinities and become stronger against every other Affinity; gain a special effect when hit.
PASSIVE
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE
When an ally with the same Affinity to this unit's Explosive Emotions effect is defeated: lose Explosive Emotions effect on self, kill all other allies, and gain aacfpbbd next turn.
All Sinners gain the effects of the corresponding Explosive Emotions effect, and protection against the corresponding Affinity.
All Sinners gain the effects of the corresponding Explosive Emotions effect, and protection against the corresponding Affinity.
PASSIVE
When this unit has an Explosive Emotions effect, all Skill Affinities are replaced with the corresponding Affinity.
Even after the Explosive Emotions effect expires, the changed Skill Affinities remain changed for the rest of the Phase.
Even after the Explosive Emotions effect expires, the changed Skill Affinities remain changed for the rest of the Phase.
PASSIVE
Gains a new pattern at 75% and 35% of max HP.
When this unit gains a new pattern, halve the Potency and Count of every negative effect on self
When this unit gains a new pattern, halve the Potency and Count of every negative effect on self
PASSIVE
If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE
Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE
The lower this unit's HP gets, the higher this unit's Defense Level gets
Defense Level +1 for every 10% missing HP on self (rounded down)
Defense Level +1 for every 10% missing HP on self (rounded down)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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