Status
2439


Clue

Status
2439
2-4
45

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Normal
[x1]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
78% (1902)
45% (1097)
0% (0)

level: 45
4
+5
SKILL 1
45
Atk Weight
1
[On Hit] Inflict +3
keyword icon
Sinking
Count and 3
keyword icon
Sinking
4
+3
SKILL 2
45
Atk Weight
1
[Clash Win] Gain 1
keyword icon
Attack Power Up
and 1
keyword icon
Damage Up
next turn
[On Hit] Inflict +3
keyword icon
Sinking
Count and 3
keyword icon
Sinking
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict
keyword icon
Bleed
equal to
keyword icon
Sinking
on target
8
+5
SKILL 3
45
Atk Weight
1
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
[On Hit] Inflict 8
keyword icon
Bleed
4
+4
SKILL 4
45
Atk Weight
2
If the target has 5+
keyword icon
Sinking
, Clash Power +1
If the target has 5+
keyword icon
Bleed
, Clash Power +1
[Clash Win] Inflict +3
keyword icon
Sinking
Count
[Heads Hit] Next Coin has +2 Power
12
+1
SKILL 5
Inflict 5
keyword icon
Sinking
Inflict +5
keyword icon
Sinking
Count
4
+4
SKILL 6
[On Hit] Inflict 4
keyword icon
Sinking
and 4
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Sinking
Count and +2
keyword icon
Bleed
Count
[On Hit] Inflict 4
keyword icon
Sinking
and 4
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Sinking
Count and +2
keyword icon
Bleed
Count
30
+10
SKILL 7
[Target Fixed]
[Unclashable]
Does not get Staggered this turn
[On Hit] Deal damage equal to 100% of the target's max HP
15
+10
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn
All Skills target Heathcliff.
Wins Encounter if Heathcliff dies.
PASSIVE

Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE

Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE

The lower this unit's HP gets, the higher this unit's Defense Level gets
Defense Level +1 for every 10% missing HP on self (rounded down)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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