Status
1
Clue
Status
1
2-4
50
Resistances
[x0.8]
[x0.8]
[x0.8]
Normal
[x1]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
-
level: 50
4
+4
SKILL 1
[Unclashable]
[Combat Start] Apply 2
[Combat Start] Gain 5
[Combat Start] Apply 2
Fragile and 2,
Attack Power Up to all other allies
[Combat Start] Gain 5
Bind and 5
Damage Up next turn
13
+10
SKILL 2
[Unclashable]
If all Hands' HP are at 1, deal 0 damage
[Combat Start] All other allies gain 2
[After Attack] Gain 1
If all Hands' HP are at 1, deal 0 damage
[Combat Start] All other allies gain 2
Fragile and 2
Attack Power Up
[After Attack] Gain 1
Breaking Heart
15
+10
Turn End: If both Hands are at 1 HP, become inactibled.
PASSIVE
Turn Start: If there is a Hand with 2+ HP, gain 10 protection, and all Resistance values become 0.2.
Turn Start: If both Hands are at 1 HP, protection expires, and all Resistance values revert to default values.
Turn Start: If both Hands are at 1 HP, protection expires, and all Resistance values revert to default values.
PASSIVE
When Clashing against Heathcliff, Clash Power -3 and deal -50% less damage against Heathcliff
Wins Encounter if Heathcliff dies
Wins Encounter if Heathcliff dies
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
Found in: