Status
708



Status
559
2-3
42

Resistances
Normal
[x1]
[x1.2]
Ineff.
[x0.5]

Ineff.
[x0.5]
Ineff.
[x0.5]
[x1.2]
[x1.2]
Normal
[x1]
Normal
[x1]
[x1.2]
Stagger Threshold
50% (280)
0% (0)
-20% (-112)

level: 45
3
+4
SKILL 1
45
Atk Weight
1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict +3
keyword icon
Bleed
Count
5
+4
SKILL 2
47
Atk Weight
1
Targets the unit with the least Max HP
[On Hit] Inflict 6 Offense Level Down
[On Hit] Inflict +3
keyword icon
Bleed
Count
3
+4
SKILL 3
42
Atk Weight
1
[Clash Lose] Gain 2 Defense resultreduction. Lose 10 SP on self
[Heads Hit] Inflict 1
keyword icon
Pallid Noise
[On Hit] Inflict 1
keyword icon
Paralyze
[Heads Hit] Inflict 1
keyword icon
Pallid Noise
[On Hit] Inflict 1
keyword icon
Bind
next turn
8
+2
SKILL 4
42
Atk Weight
3
Targets 3 units with the least Max HP
[Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5
keyword icon
Pip's Ego

[On Use] Lose 3
keyword icon
Pip's Ego
[On Hit] Inflict 1
keyword icon
Pallid Noise
[On Hit] Raise Stagger Threshold by 30
[Heads Hit] Target loses 10 SP
4
+7
DEFENSE
Re-use Evade upon Evade failure (Up to 2 times)
[Failed Evade] Lose 2
keyword icon
Pip's Ego
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
PASSIVE

Phase Start: Gain 20 aacepcbo.
Turn End: Heal 3 SP for every aacepcbo.
Turn End: If aacepcbo is at 0, get Staggered next turn.
PASSIVE

Gain 'Offense Level' and 'Defense Level' every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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