Status
708
Status
559
2-3
42
Resistances
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Ineff.
[x0.5]
Ineff.
[x0.5]
[x1.2]
[x1.2]
Normal
[x1]
Normal
[x1]
[x1.2]
Stagger Threshold
50% (280)
0% (0)
-20% (-112)
level: 45
3
+4
SKILL 1
5
+4
SKILL 2
Targets the unit with the least Max HP
[On Hit] Inflict 6 Offense Level Down
3
+4
SKILL 3
[Clash Lose] Gain 2 Defense resultreduction. Lose 10 SP on self
8
+2
SKILL 4
[On Hit] Raise Stagger Threshold by 30
[Heads Hit] Target loses 10 SP
4
+7
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
PASSIVE
Phase Start: Gain 20 aacepcbo.
Turn End: Heal 3 SP for every aacepcbo.
Turn End: If aacepcbo is at 0, get Staggered next turn.
Turn End: Heal 3 SP for every aacepcbo.
Turn End: If aacepcbo is at 0, get Staggered next turn.
PASSIVE
Gain 'Offense Level' and 'Defense Level' every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Lose SP when losing certain Skill Clashes
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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