Status
708
Status
559
2-3
42
Resistances
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Ineff.
[x0.5]
Ineff.
[x0.5]
[x1.2]
[x1.2]
Normal
[x1]
Normal
[x1]
[x1.2]
Stagger Threshold
50% (280)
0% (0)
-20% (-112)
level: 45
3
+4
SKILL 1
5
+4
SKILL 2
Targets the unit with the least Max HP
[On Hit] Inflict 6 Offense Level Down
4
+7
SKILL 3
5
+5
SKILL 4
3
+2
SKILL 5
Deal +5% damage for every 1
If target does not have aacepcbj, Coin Power +1
[Clash Lose] Lose 5 SP
Bleed on target
If target does not have aacepcbj, Coin Power +1
[Clash Lose] Lose 5 SP
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Reuse the final Coin once for every 10 aacepcbp
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
PASSIVE
Phase Start: Gain 20 aacepcbp.
Lose 1 aacepcbp for every Coin destroyed in Clash against targets with aacepcbj.
Turn Start: Gain 1 protection for every 5 aacepcbp.
Turn End: If aacepcbp is at 0, get Staggered next turn.
Lose 1 aacepcbp for every Coin destroyed in Clash against targets with aacepcbj.
Turn Start: Gain 1 protection for every 5 aacepcbp.
Turn End: If aacepcbp is at 0, get Staggered next turn.
PASSIVE
During this Phase, on Critical Hit, inflict 1 additional negative effect with Skill effects.
PASSIVE
Gain 'Offense Level' and 'Defense Level' every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Lose SP when losing certain Skill Clashes
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
Found in: