Status
708
Status
559
2-3
42
Resistances
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Ineff.
[x0.5]
Ineff.
[x0.5]
[x1.2]
[x1.2]
Normal
[x1]
Normal
[x1]
[x1.2]
Stagger Threshold
50% (280)
0% (0)
-20% (-112)
level: 45
3
+4
SKILL 1
5
+4
SKILL 2
Targets the unit with the least Max HP
[On Hit] Inflict 6 Offense Level Down
4
+3
SKILL 3
10
+5
SKILL 4
[On Hit] Stagger target
2
+2
DEFENSE
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack resultenhancement and 2 Defense resultenhancement.
PASSIVE
Phase Start: Gain 30 aacepcbq.
Turn End: If this unit still has remaining Shield, regain 5 aacepcbq. If this unit does not have remaining Shield, lose 10 aacepcbq.
Turn End: If aacepcbq is at 0, get Staggered next turn.
Turn End: If this unit still has remaining Shield, regain 5 aacepcbq. If this unit does not have remaining Shield, lose 10 aacepcbq.
Turn End: If aacepcbq is at 0, get Staggered next turn.
PASSIVE
The lower this unit's HP gets, the more damage this unit deals with its Skills.
Deal 1% more HP for every 0.75% missing HP on self
(Max 100%. Maxes out when this unit is at 25% HP)
Deal 1% more HP for every 0.75% missing HP on self
(Max 100%. Maxes out when this unit is at 25% HP)
PASSIVE
Gain 'Offense Level' and 'Defense Level' every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Lose SP when losing certain Skill Clashes
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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