Status
1005


Clue

Status
1005
2-5
53

Resistances
[x0.8]
[x0.8]
[x0.8]

[x0.8]
Weak
[x1.5]
[x1.2]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
60% (603)
0% (0)
-10% (-100)

level: 50
4
+3
SKILL 1
50
Atk Weight
1
[On Hit] Inflict +3
keyword icon
Rupture
Count
[On Hit] Inflict 3
keyword icon
Rupture
4
+2
SKILL 2
51
Atk Weight
1
[Clash Win] Gain 1
keyword icon
Attack Power Up
and 1
keyword icon
Damage Up
next turn
[On Hit] Inflict +3
keyword icon
Rupture
Count
[On Hit] Inflict 3
keyword icon
Rupture
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict
keyword icon
Bleed
equal to
keyword icon
Rupture
on target
5
+4
SKILL 3
55
Atk Weight
1
If the target has 5+
keyword icon
Rupture
, Clash Power +1
If the target has 5+
keyword icon
Bleed
, Clash Power +1
[Clash Win] Inflict +3
keyword icon
Rupture
Count
[Heads Hit] Next Coin has +1 Power
[Heads Hit] Next Coin has +2 Power
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
[On Hit] Inflict bonus Pierce damage equal to (
keyword icon
Bleed
x
keyword icon
Bleed
Count)
15
+10
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn
8
+8
DEFENSE
[On Use] Gain 1
keyword icon
Attack Power Up
next turn
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
Turn End: If this unit recovers from Panic, gain 2 enhancement at the next Turn Start
PASSIVE

Turn Start: apply 1 enhancement to 2 other allies with the least SP
For this Encounter, gain a Slot every time an ally is defeated
PASSIVE

If the target's current HP is higher than this unit's, Clash Power +2 and deal +20% more damage
PASSIVE

Clash Win: Heal 5 SP on self
Clash Lose against Heathcliff: Lose 5 SP and gain 2 binding next turn. (Once per turn)
If this unit did not land a single hit against Heathcliff this turn, lose 5 SP at Turn End
PASSIVE

If an enemy defeats an ally, gain 1 enhancement and 1 agility next turn (3 times per turn)
PASSIVE

On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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