Status
197


Clue

Status
197
2-5
43

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Normal
[x1]
Normal
[x1]
[x1.2]
[x0.8]
Weak
[x1.5]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
55% (108)
30% (59)
0% (0)
-10% (-20)


Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 mdemac next turn. (one time max)
PASSIVE

If this unit's Speed is faster than the target's, Clash Power +2
PASSIVE

Heal 10 SP when every Coin of an Attack Skill hits heads
PASSIVE

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
PASSIVE

Upon Clash Lose, gain 3 mdemac. (Once per turn)
PASSIVE
level: 45
3
+4
SKILL 1
50
Atk Weight
1
[On Use] If target has 5+
keyword icon
Sinking
, inflict 1
keyword icon
Offense Level Down
[On Hit] Inflict 4
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Bind
next turn
[On Hit] Inflict 4
keyword icon
Sinking
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
3
+4
SKILL 2
50
Atk Weight
1
[On Use] If the target is at 10 or less SP, inflict 2
keyword icon
Offense Level Down

[Clash Win] Inflict 1
keyword icon
Fragile
[On Hit] Inflict 1
keyword icon
Plus Coin Drop
next turn
[On Hit] Inflict +3
keyword icon
Sinking
Count
[On Hit] Inflict 2
keyword icon
Fragile
next turn
3
+3
SKILL 3
50
Atk Weight
1
[On Use] Base Power +1 for every 3
keyword icon
Sinking
on target (max 3)
[Clash Win] All allies heal 5 SP
[On Hit] Inflict 8
keyword icon
Sinking
[Heads Hit] Inflict +2
keyword icon
Sinking
Count
[On Hit] Inflict 8
keyword icon
Sinking
[Heads Hit] Inflict +2
keyword icon
Sinking
Count
[On Hit] Inflict 8
keyword icon
Sinking
[Heads Hit] Inflict +2
keyword icon
Sinking
Count
Turn End: if this unit recovered from Panic, gain 1 Attack resultenhancement next turn
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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