Status
250


Clue

Status
250
2-5
49

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

Ineff.
[x0.5]
[x1.2]
Weak
[x1.5]
Ineff.
[x0.5]
[x1.2]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
75% (188)
25% (63)
0% (0)


At less than 65% HP: gain 1 attackup and 1 takehphealincrease on Clash Win
At less than 40% HP: gain 1 attackup and 1 takehphealincrease On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
PASSIVE

After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
PASSIVE

On Kill, heal 200 HP for Core and Part.
Gain 1 agility, 3 defenseup, and 2 attackup next turn.
PASSIVE

Prioritizes targets with aacfpbbe
PASSIVE

In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit's HP to 0)
PASSIVE

Upon Clash Lose, gain 3 mdemac. (Once per turn)
PASSIVE
level: 50
4
+3
SKILL 1
50
Atk Weight
1
Core and Part heal by 10% of the damage dealt by this Attack Skill
[On Hit] Gain 1
keyword icon
Offense Level Up
[On Hit] Gain 1
keyword icon
Offense Level Up
[Heads Hit] Gain 1
keyword icon
Haste
next turn
5
+3
SKILL 2
50
Atk Weight
1
If this unit's Speed is faster than the target's Clash Power +2
[On Hit] Inflict 4
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 4
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (once)
4
+3
SKILL 3
50
Atk Weight
1
Prioritize targets with the least HP
[On Use] If the target has less than 70% HP, Clash Power +2
[On Hit] Gain 1
keyword icon
Haste
next turn
[On Hit] Inflict 1
keyword icon
Fragile
[On Hit] Inflict 5
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 5
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] If the target has 20+
keyword icon
Bleed
, deal +100% more damage
[On Kill] Reuse this Skill (1 time max)
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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