Status
1006


Clue

Status
504
2-4
51

Resistances
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]

Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
Endure
[x0.75]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
75% (378)
0% (0)


When the body is broken, spend all accumulatedpast.
When the body is broken, all Attack Types and Affinities become ineffective(0.5) against the body starting next turn until the end of this encounter.
PASSIVE

When the Steam Blaster is broken, completely spend all parts' breath.
After the Steam Blaster is broken, gain vulnerable equal to the number of breath every time this unit gains breath.
After the Steam Blaster is broken, lose 1 breath every time this unit uses an Attack Skill.
PASSIVE
level: 50
4
+6
SKILL 1
48
Atk Weight
1
Deal +10% more damage for every 50
keyword icon
Accumulated Past
[On Hit] Inflict 3
keyword icon
Bind
next turn
5
+7
SKILL 2
48
Atk Weight
1
Deal +10% more damage for every 50
keyword icon
Accumulated Past
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
5
+6
SKILL 3
48
Atk Weight
1
At 5+
keyword icon
Poise
, Clash Power +1
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
[On Hit] Raise Stagger Threshold by 50% of damage dealt
[On Hit] Deal +1% damage for every
keyword icon
Accumulated Past
(Max 50%)
5
+7
SKILL 4
48
Atk Weight
1
[On Use] All parts gain 3
keyword icon
Poise
and +3
keyword icon
Poise
Count
[On Hit] Raise Stagger Threshold equal to
keyword icon
Poise
[On Hit] Deal +20% more damage per 3
keyword icon
Poise
(Max 100%)
[On Hit] Gain 4
keyword icon
Poise
to all Parts
8
+8
SKILL 5
46
Atk Weight
1
At 7+
keyword icon
Poise
, Coin Power +1
[On Hit] At 5+
keyword icon
Poise
, raise Stagger Threshold by 50% of damage dealt
[On Hit] All Parts gain 8
keyword icon
Poise
and +4
keyword icon
Poise
Count
10
+10
SKILL 6
46
Atk Weight
1
At 10+
keyword icon
Poise
, Skill Power +2
[On Hit] Deal +1% damage for every
keyword icon
Accumulated Past
(Max 200%)
If at 50+ accumulatedpast, and if Core's HP is less than or equal to 80%, Core gains 200 HP by spending 50 accumulatedpast.
PASSIVE

If the accumulatedpast is an odd number, gain 3 vulnerable and attackdmgup
If it is an even number, gain 3 protection and attackdmgdown
PASSIVE

Story
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