Status
1799



Status
1630
1-4
45

Resistances
Ineff.
[x0.5]
Normal
[x1]
[x1.2]

Ineff.
[x0.5]
Normal
[x1]
Weak
[x1.5]
Endure
[x0.75]
[x1.2]
Normal
[x1]
[x1.2]
Stagger Threshold
50% (815)

level: 45
3
+5
SKILL 1
1x
45
Atk Weight
1
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
6
+10
SKILL 2
1x
45
Atk Weight
1
If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Hit] Heal 3% of Max HP to the Core
4
+3
SKILL 3
1x
45
Atk Weight
1
At 3+
keyword icon
Hunger
, Coin Power +1
If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
5
+10
SKILL 4
1x
45
Atk Weight
1
[Indiscriminate]
Prioritizes targets with
keyword icon
Prepared Meat

If the target has 5 +
keyword icon
Bleed
, Coin Power +1
If the target has
keyword icon
Prepared Meat
, Coin Power +10
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 enhancement for the Encounter (stackable)
[Heads Hit] Reuse Coin once (3 times per Skill)
[On Hit] Core heals 10 HP
10
+10
DEFENSE
[Combat Start] Inflict 1
keyword icon
Prepared Meat
to a random ally without
keyword icon
Prepared Meat
5
+10
DEFENSE
Turn End: If the ally with preparedmeat is at 1 HP, kill the ally; then, all Parts gain 5 vulnerable, reduction, and disarming.
PASSIVE

Turn Start: If there are surviving allies at 25%- HP, kill all allies.
Heal (# of allies killed x 5)% of max Core HP.
Turn End: If there are no surviving allies, gain 20 enhancement next turn.
PASSIVE

When an Arm is broken, the Body gains 5 laceration at every Turn Start.
PASSIVE

Turn End: All Sinners heal 10 SP, and gain +1 E.G.O resource for all Affinities
PASSIVE

Story
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