Status
1920
Clue
Status
1740
1-4
50
Resistances
Ineff.
[x0.5]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Normal
[x1]
Weak
[x1.5]
Endure
[x0.75]
[x1.2]
Normal
[x1]
[x1.2]
Stagger Threshold
50% (870)
level: 50
5
+10
SKILL 4
[Indiscriminate]
Prioritizes targets with
If the target has 5 +
If the target has
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 enhancement for the Encounter (stackable)
Prioritizes targets with
Prepared Meat
If the target has 5 +
Bleed, Coin Power +1
If the target has
Prepared Meat, Coin Power +10
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 enhancement for the Encounter (stackable)
[Heads Hit] Reuse Coin once (3 times per Skill)
[On Hit] Core heals 10 HP
10
+10
DEFENSE
5
+10
5
+5
DEFENSE
When an Arm is broken, the Body gains 5 laceration at every Turn Start.
PASSIVE
Turn End: All Sinners heal 10 SP, and gain +1 E.G.O resource for all Affinities
PASSIVE
Turn End: If the ally with preparedmeat is Staggered, kill the ally.
PASSIVE
After defeating an ally, heal 20 Core HP; then, gain 1 vulnerable next turn.
PASSIVE
Turn End: If this unit failed to defeat an ally with preparedmeat, gain 1 hunger. At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: If this unit defeated an ally with preparedmeat, lose 1 hunger.
Turn Start: If this unit defeated an ally with preparedmeat, lose 1 hunger.
PASSIVE
Turn End: At 0 hunger, gain (allies defeated this turn x 3) attackdown and defensedown.
PASSIVE
Turn End: At 4 hunger, gain a stronger pattern.
PASSIVE
Story
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