Status
2006
Status
251
1-3
45
Resistances
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]
[x1.2]
Endure
[x0.75]
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]
Stagger Threshold
40% (101)
0% (0)
-10% (-25)
level: 45
3
+4
SKILL 1
When in
[Clash Lose] At 75%- HP, consume 50 owntime and gain 1
Time Acceleration state, Clash Power +1
[Clash Lose] At 75%- HP, consume 50 owntime and gain 1
Protection (once per turn)
4
+4
SKILL 2
When in
[On Use] At 500+ sum of owntime across all Parts, inflict +1
[On Use] At 300+ sum of owntime, consume 25 owntime and inflict +1 more
Time Acceleration state, Clash Power +2
[On Use] At 500+ sum of owntime across all Parts, inflict +1
Bleed Count
[On Use] At 300+ sum of owntime, consume 25 owntime and inflict +1 more
Bleed Potency and Count with this Skill
3
+3
SKILL 3
When in
[Clash Lose] At 75%- HP, consume 50 owntime and gain Clash Power +2 (once per turn)
Time Acceleration state, Coin Power +1
[Clash Lose] At 75%- HP, consume 50 owntime and gain Clash Power +2 (once per turn)
5
+5
SKILL 4
[Clash Lose] At 75%- HP, consume 75 owntime and gain Clash Power +2
[Before Attack] When in
[Before Attack] At 60%- HP, consume 10 owntime and gain +1 Atk Weight
[Before Attack] When in
Time Acceleration state, gain +1 Atk Weight
[Before Attack] At 60%- HP, consume 10 owntime and gain +1 Atk Weight
3
+3
SKILL 5
[Unclashable]
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 owntime and gain
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 owntime and gain
Time Acceleration next turn)
48
+48
SKILL 6
[Unclashable]
This unit's Speed is fixed at 12.
Cannot be Staggered this turn.
[On Use] Consume owntime 400.
This unit's Speed is fixed at 12.
Cannot be Staggered this turn.
[On Use] Consume owntime 400.
[On Hit] Erase the target's time. Once this unit erases the target's time, all Parts recover owntime to their max values and gain 10 agility and 10 Attack resultenhancement next turn.
3
+8
5
+1
Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.
PASSIVE
At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide the limitedtime between all Parts as owntime.
PASSIVE
Turn End: gain equitabledistribution.
PASSIVE
Turn Start: All Parts gain 5 protection.
PASSIVE
At 60%- HP, convert equitabledistribution into unfairdistribution.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
I've seen how lack of money causes misfortune for many people, but I've also learned what kind of tragedy lack of time can bring. Mm~ Doesn't mean that Mister Time Ripper didn't do anything wrong, though. I saw him enable all kinds of things using the time he ripped from others. Speeding up time like the T Corp. employees do, rapidly healing his wounds by accelerating the recovery process... The most interesting thing in his arsenal, though, was the Time Razor he cut me with at the Clock Tower. It can cut straight through time while leaving the flesh intact. I wonder how that works? I carefully listened to the Time Rippers talk amongst one another, but I don't think they knew either. I guess I did learn that the deeper they cut, the more time they can take, but that's about it. Thankfully, the Razor didn't seem to affect me one bit because I was bound to the manager's time. The other Sinners, too~ I don't really understand what it means to be 'bound to the manager's time', but... Mm. Well, I suppose we'll all be okay as long as Dante's safe and sound! Oh, also... he didn't hoard all that ripped time to himself, either. After we closed the case, I asked some people in T Corp., and they told me that he embraced the brains of those who agreed with his philosophy. He always shared everything equally among themselves, whether it was the time they ripped or the time they had to spend. Ohh, that explains why the Rippers were able to move independently from the main body. It looked as though they had fused into a single Distortion... but in truth, they each retained their own intelligence. And this is just my guess, but maybe his experience in the Yurodiviye influenced how his Distortion manifested? That makes me wonder if this is a distorted, degraded form of the belief that things should be shared equally... Well, all in all, it didn't seem to have worked out~ It would've been a much harder fight if they actually managed to divide the time equally amongst one another. I'd say we got lucky! Though I guess you could also say that they were bound to eventually fall apart, given the fact that they ended up fighting each other towards the end. → People like equal share until they have to give up something of theirs. That's just the way most people are. → Well, so much for that intimidating moniker, huh? That fella had an impressive power at his disposal, but the person behind that power wasn't anyone special. → M.I.D.D.L.I.N.G. (somebody scribbled the following note in the margins: Morality Ignored and Deserted Due to Luxury, Integrity: Naturally Gone.) → Yeah~ even the Time Ripper wasn't anyone special. Unlike me, who's... (the text trails off, as though someone hesitated writing further before abandoning the idea)
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