Status
2113



Status
263
1-3
50

Resistances
Normal
[x1]
[x1.2]
Ineff.
[x0.5]

Weak
[x1.5]
Normal
[x1]
[x1.2]
Endure
[x0.75]
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]
Stagger Threshold
40% (105)
0% (0)
-10% (-26)

level: 50
3
+4
SKILL 1
50
Atk Weight
1
When in
keyword icon
Time Acceleration
state, Clash Power +1
[Clash Lose] At 75%- HP, consume 50 owntime and gain 1
keyword icon
Protection
(once per turn)
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
4
+4
SKILL 2
When in
keyword icon
Time Acceleration
state, Clash Power +2
[On Use] At 500+ sum of owntime across all Parts, inflict +1
keyword icon
Bleed
Count
[On Use] At 300+ sum of owntime, consume 25 owntime and inflict +1 more
keyword icon
Bleed
Potency and Count with this Skill
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
3
+3
SKILL 3
47
Atk Weight
1
When in
keyword icon
Time Acceleration
state, Coin Power +1
[Clash Lose] At 75%- HP, consume 50 owntime and gain Clash Power +2 (once per turn)
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
5
+5
SKILL 4
47
Atk Weight
1
[Clash Lose] At 75%- HP, consume 75 owntime and gain Clash Power +2
[Before Attack] When in
keyword icon
Time Acceleration
state, gain +1 Atk Weight
[Before Attack] At 60%- HP, consume 10 owntime and gain +1 Atk Weight
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 8
keyword icon
Bleed
3
+3
SKILL 5
47
Atk Weight
1
[Unclashable]
Inflict timekillerwatch against the target that used an Attack Skill against this unit
[Combat Start] Consume 200 owntime and gain
keyword icon
Time Acceleration
next turn)
48
+48
SKILL 6
50
Atk Weight
1
[Unclashable]
This unit's Speed is fixed at 12.
Cannot be Staggered this turn.
[On Use] Consume owntime 400.
[On Hit] Erase the target's time. Once this unit erases the target's time, all Parts recover owntime to their max values and gain 10 agility and 10 Attack resultenhancement next turn.
3
+8
DEFENSE
[On Use] Base Power +1 for every 100 sum of owntime across all Parts
5
+1
Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.
PASSIVE

At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide the limitedtime between all Parts as owntime.
PASSIVE

Turn End: gain equitabledistribution.
PASSIVE

Turn Start: All Parts gain 5 protection.
PASSIVE

At 60%- HP, convert equitabledistribution into unfairdistribution.
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
Found in: