Status
164


Clue

Status
164
1-3
42

Resistances
Normal
[x1]
[x1.6]
[x0.6]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
57% (94)
0% (0)

level: 45
4
+6
SKILL 1
1x
45
Atk Weight
1
[On Use] Gain +2
keyword icon
Tremor
Count
[On Hit] At 3+
keyword icon
Tremor
Count, inflict 3
keyword icon
Tremor
[Heads Hit] Gain +1
keyword icon
Tremor
Count
3
+4
SKILL 2
1x
45
Atk Weight
1
[On Use] Gain +2
keyword icon
Tremor
Count
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict 2 paralysis next turn. Inflict 2
keyword icon
Tremor
[On Hit] Gain +2
keyword icon
Tremor
Count
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict 2 paralysis next turn. Inflict 2
keyword icon
Tremor
4
+3
SKILL 3
1x
45
Atk Weight
1
[On Use] At 5+
keyword icon
Tremor
Count, Clash Power +1
[On Use] Gain +2
keyword icon
Tremor
Count
[Clash Win] Consume 3
keyword icon
Tremor
Count on self and gain +1
keyword icon
T Corp. Borrowed Time
Count
[On Hit] Consume 2
keyword icon
Tremor
Count on self to inflict 2
keyword icon
Bind
next turn
[On Hit] Consume 2
keyword icon
Tremor
Count on self to inflict 2
keyword icon
Clash Power Down
next turn
4
+3
SKILL 4
1x
45
Atk Weight
1
[On Use] Gain +3
keyword icon
Tremor
Count
[On Use] Base Power +1 for every 4
keyword icon
Tremor
Count on self (max 3)
[Clash Win] Consume 5
keyword icon
Tremor
Count on self and gain +3
keyword icon
T Corp. Borrowed Time
Count
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict 1
keyword icon
Fragile
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict +3
keyword icon
Tremor
Count
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict 8
keyword icon
Tremor
[On Hit] Consume 2
keyword icon
Tremor
Count on self to trigger vibrationexplosion; then, reuse this Coin (1 time max)
[On Hit] Consume 5
keyword icon
Tremor
Count on self to inflict 2
keyword icon
Time Delay
At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)
PASSIVE

After activating Golden Time, gain 3 vulnerable at the next Turn Start
PASSIVE

Encounter Start: Gain +4 timerentaltwo Count
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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