Status
505
Clue
Status
505
1-5
50
Resistances
[x1.2]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
[x1.25]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
50% (253)
0% (0)
level: 45
4
+6
SKILL 1
4
+3
SKILL 2
5
+5
SKILL 3
4
+4
SKILL 4
5
+4
SKILL 5
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE
Turn Start: At less than 5 charge Count, gain 1 reduction
Turn Start: At 5+ charge Count, gain 2
Turn Start: At 5+ charge Count, gain 2
PASSIVE
Take 30% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 25% of the damage dealt
On Hit, if the target has laceration, heal 25% of the damage dealt
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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