Status
161


Clue

Status
161
3-4
48

Resistances
[x1.2]
Normal
[x1]
Endure
[x0.75]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
60% (96)
0% (0)

level: 45
3
+7
SKILL 1
1x
45
Atk Weight
1
[On Use] At 10+ charge Count, consume 5 charge Count to gain 3
keyword icon
Offense Level Up
[On Hit] Inflict 3
keyword icon
Bleed
5
+4
SKILL 2
1x
45
Atk Weight
1
[Combat Start] At 5- charge Count, gain 5 charge Count, 3
keyword icon
Bleed
Count, and 1 vulnerable
[On Use] At 10+ charge Count, consume 5 charge Count to gain 3
keyword icon
Offense Level Up
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Bind
next turn
4
+5
SKILL 3
1x
46
Atk Weight
1
[On Use] Consume 10% HP on self to gain +10
keyword icon
Charge
Count
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count.
[On Hit] Inflict 2
keyword icon
Paralyze
6
+6
DEFENSE
[On Use] Base Power +1 for every 3
keyword icon
Bleed
Count on self (max 2)
Combat Start: starts the Encounter only with half of max HP
PASSIVE

Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE

Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE

When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE

Take 30% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 15% of the damage dealt
PASSIVE

Turn Start: At less than 5 charge Count, gain 1 reduction
Turn Start: At 5+ charge Count, gain 2 parryingresultup
PASSIVE

Story
Found in: