Status
212


Clue

Status
212
1-3
45

Resistances
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
[x0.7]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
60% (127)
10% (21)
0% (0)

level: 45
5
+5
SKILL 1
1x
44
Atk Weight
1
[On Use] Gain +2
keyword icon
Charge
Count
[On Hit] Gain +2
keyword icon
Charge
Count
[On Hit] Inflict 3
keyword icon
Bleed
5
+4
SKILL 2
1x
44
Atk Weight
1
[On Use] Gain +5
keyword icon
Charge
Count
[On Hit] Gain +2
keyword icon
Charge
Count
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Gain +2
keyword icon
Charge
Count
[On Hit] Inflict 3
keyword icon
Bleed
5
+4
SKILL 3
1x
47
Atk Weight
1
[On Use] Consume all charge Count on self and consume 2(15 - charge Count consumed)% HP to gain Coin Power +2
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict 6
keyword icon
Defense Level Down
[On Hit] Absorb up to 10
keyword icon
Bleed
Potency from the target and heal (
keyword icon
Bleed
Potency absorbed x 2)% HP (this effect does not lower the target's
keyword icon
Bleed
Potency under 1)
8
+4
DEFENSE
1x
45
[On Use] Base Power +1 for every 3
keyword icon
Bleed
Count on self (max 2)
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE

Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE

Take 20% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 15% of the damage dealt
PASSIVE

When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE

Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE

Story
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