Status
1654


Clue

Status
1654
2-4
47

Resistances
Normal
[x1]
[x0.8]
Normal
[x1]

Ineff.
[x0.5]
Endure
[x0.75]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
[x1.25]
Weak
[x1.5]
Stagger Threshold
50% (827)
0% (0)
-30% (-496)


Gain 1 festivalfever every time this unit applies a positive buff to other allies with its Skill effects (once per type of buff)

Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: heal SP equal to festivalfever on self (does not activate at -45 SP)

Turn End: at 10+ festivalfever, use a powerful Skill next turn (however, if 'The Parade Repeats for Eternity' is active, this effect does not activate)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 45
6
+6
SKILL 1
46
Atk Weight
1
Prioritize an unstaggered ally. If the target is an ally, gain Clash Power +10, and fix the damage to 0 at all times
Clash Power +1 for every 3
keyword icon
Bleed
on the target (max 3)
[On Hit] Inflict 3
keyword icon
Bleed

- If the target is an ally, replace this effect with 3 attackup until next turn
6
+6
SKILL 2
46
Atk Weight
1
Prioritize an unstaggered ally. If the target is an ally, gain Clash Power +10, and fix the damage to 0 at all times
Clash Power +1 for every 3
keyword icon
Bleed
on the target (max 3)
[On Hit] Inflict +3
keyword icon
Bleed
Count
- If the target is an ally, replace this effect with 3 defenseup until next turn
5
+4
SKILL 3
[On Use] Final Power +1 for every 5 festivalfever on self or every 6
keyword icon
Bleed
on the target (max 4)
[On Use] At less than 15 blooddinner, gain 15
keyword icon
Bleed
and immediately trigger it once, then reduce
keyword icon
Bleed
Count by 1 (at less than 10% HP, activate only the part of this effect where this unit gains
keyword icon
Bleed
Potency and Count)
[After Attack] Consume 15 blooddinner
[On Hit] Gain 1 attackup and 1 defenseup for every 6
keyword icon
Bleed
on the target (max 3 of each)
supercoin
[Hit after Clash Win] Inflict +5
keyword icon
Bleed
Count
[On Hit] Gain 3
keyword icon
Blooming Thorn
4
+4
SKILL 4
48
Atk Weight
6
[Indiscriminate]
Prioritizes enemies for its main target, and prioritizes allies for its sub-targets. If the target is an ally, Clash Power +10 and always fix the damage to 0.
[On Use] Clash Power +1 for every 20 blooddinner_accumulation by this unit (max 10)
[On Use] At less than 25 blooddinner, gain 25
keyword icon
Bleed
, immediately trigger it once, then lose 1
keyword icon
Bleed
Count (at less than 10% HP, activate only the part of this effect where this unit gains
keyword icon
Bleed
Potency and Count)
[After Attack] Consume 25 blooddinner
[Turn End] Consume all
keyword icon
Festive Fever
[On Hit] Inflict 1 attackup and defenseup until next turn based on
keyword icon
Festive Fever
(1 per 3
keyword icon
Festive Fever
, max 3 of each)
supercoin
[On Hit] Inflict +3
keyword icon
Bleed
Count
- If the target is an ally, replace this effect with 5 bloomingthorns
4
+3
SKILL 5
[On Use] Clash Power +1 for every 20 blooddinner_accumulation by this unit (max 10)
[On Use] At less than 50 blooddinner, gain 25
keyword icon
Bleed
, +2
keyword icon
Bleed
Count, immediately trigger it twice, then reduce
keyword icon
Bleed
Count by 2 (at less than 10% HP, activate only the part of this effect where this unit gains
keyword icon
Bleed
Potency and Count)
[On Use] Consume half of blooddinner
[Turn End] Consume all
keyword icon
Imperfect Parade

[Turn End] Gain 10
keyword icon
Festive Fever
[On Hit] Heal by 25% of damage dealt
[On Hit] Heal by 25% of damage dealt
supercoin
[On Hit] Heal by 50% of damage dealt
[On Hit] Inflict 5
keyword icon
Bleed
and 5 burst
[After Current Coin Attack] Gain 1 bloomingthorns for every 10 blooddinner consumed by this Skill (max 10)
3
+6
SKILL 6
50
Atk Weight
6
[On Use] Consume half of blooddinner
[Clash Win] Deal +(blooddinner consumed by this Skill)% more damage (max 150%)
[Clash Lose] Deal -50% less damage, and the damage from this Skill does not Stagger the target
[After Attack] Lose SP equal to the amount of blooddinner consumed by this Skill
supercoin
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +6
keyword icon
Bleed
Count
supercoin
[Hit after Clash Win] Inflict 6
keyword icon
Rupture
[Hit after Clash Win] Inflict +6
keyword icon
Rupture
Count
supercoin
[After Current Coin Attack] Gain 1 bloomingthorns for every 10 blooddinner consumed by this Skill (max 10)
5
+4
DEFENSE
[Clashable Counter]
[On Use] At 5+
keyword icon
Festive Fever
, Clash Power +3
[Combat Start] Gain 5
keyword icon
Blooming Thorn

[Clash Lose] Lose 5
keyword icon
Blooming Thorn
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
Turn Start: gain 8 protection
- With every ally death, gain 1 less protection at Turn Start
Turn End: If this unit did not take any HP damage this turn, gain 2 agility next turn
PASSIVE

Turn End: if at 5+ incompleteparade, use a powerful Skill next turn
PASSIVE

Gains a new pattern when this unit's HP drops to 66% or less for the first time

Upon pattern change,
- Raise Min & Max Speed values by 1
- Convert bloomingthorns on self to blooming[thornyfall_panic_2nd]
- All allies gain 3 festivalfever and 3 bloomingthorns at every turn
PASSIVE

Gains a new pattern when this unit's HP drops to 33% or less for the first time

Upon pattern change,
- Raise Min & Max Speed values by 2
- Uses a powerful Skill; then weakens Resistances against Slash, Pierce, and Blunt (+0.5)
- Convert bloomingthorns and blooming[thornyfall_panic_2nd] on self to blooming[thornyfall_panic_3rd]
- All allies gain 5 festivalfever and 5 bloomingthorns at every turn
PASSIVE

Turn End: If there are no surviving allies nor Backup allies, consume all festivalfever and incompleteparade next turn and become Staggered (activates immediately if there are no surviving allies at Turn Start)

In the turn after this unit is Staggered, summon 2 Kindred Bloodfiends
PASSIVE

If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
PASSIVE

Gain starvingdolcineaone at the start of the Encounter
PASSIVE

Story
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