Status
280


Clue

Status
280
1-4
50

Resistances
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]

Endure
[x0.75]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
[x1.2]
Normal
[x1]
Stagger Threshold
40% (112)


Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE

After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 md512 at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE

After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE

At Turn Start, apply 2 md512 to the ally who lost the most HP percentage between this Turn and last Turn
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 50
3
+4
SKILL 1
1x
50
Atk Weight
1
[On Use] Gain 3
keyword icon
Defense Level Up

[Clash Lose] Gain 3
keyword icon
Defense Level Up
[On Hit] Gain 2
keyword icon
Defense Level Up
next turn
[On Hit] Gain 2
keyword icon
Defense Level Up
next turn
3
+4
SKILL 2
1x
50
Atk Weight
1
[Clash Win] Inflict 1
keyword icon
Bind
next turn
[On Use] Base Power +1 for every 4
keyword icon
Defense Level Up
on self (max 2)
[On Use] Gain 3
keyword icon
Defense Level Up
[On Hit] Gain 2
keyword icon
Defense Level Up
next turn
[On Hit] Gain 2
keyword icon
Defense Level Up
next turn
[On Hit] Gain 2
keyword icon
Defense Level Up
next turn
5
+4
SKILL 3
1x
50
Atk Weight
1
[Combat Start] Apply 3
keyword icon
Defense Level Up
to 1 ally, including this unit, with the least HP percentage
[On Use] Base Power +1 for every 5
keyword icon
Defense Level Up
on self (max 4)
[On Hit] Gain mdemac equal to
keyword icon
Defense Level Up
next turn
8
+10
DEFENSE
1x
50
[Combat Start] Gain 2 x (
keyword icon
Defense Level Up
on self) Shield HP (max 20, 2 times per turn)
Story
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