Status
258
Clue
Status
258
1-4
45
Resistances
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Normal
[x1]
[x1.2]
Ineff.
[x0.5]
Weak
[x1.5]
[x1.2]
Normal
[x1]
Stagger Threshold
40% (103)
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
At Turn Start, apply 2 mdemaa to the ally who lost the most HP percentage between this Turn and last Turn
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 45
3
+4
SKILL 1
3
+4
SKILL 2
[Clash Win] Inflict 1
[On Use] Base Power +1 for every 4
[On Use] Gain 3
Bind next turn
[On Use] Base Power +1 for every 4
Defense Level Up on self (max 2)
[On Use] Gain 3
Defense Level Up
5
+4
SKILL 3
[Combat Start] Apply 3
[On Use] Base Power +1 for every 5
Defense Level Up to 1 ally, including this unit, with the least HP percentage
[On Use] Base Power +1 for every 5
Defense Level Up on self (max 4)
8
+10
DEFENSE
Story
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