Status
537


Clue

Status
537
2-4
45

Resistances
Normal
[x1]
Normal
[x1]
[x0.8]

Endure
[x0.75]
[x1.25]
Ineff.
[x0.5]
[x1.25]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Stagger Threshold
60% (322)
30% (161)
-30% (-161)


On Hit, if the target has laceration, heal this unit's Part & Core by 40% of the HP damage dealt.
After Attack, if this unit healed at least 100 HP, heal 10 SP
This effect does not activate On Hit with an supercoin Skill if it loses the Clash.
PASSIVE

Combat Start: gain 10 bloodscissor
- bloodscissor cannot drop below 1
- At 10+ bloodscissor, convert them to bloodscissortwo.
- At 20+ bloodscissor, convert them to bloodscissorthree.
If this unit consumes bloodscissor and drops below the above thresholds, convert them accordingly.
PASSIVE

Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 bloodscissor next turn, and heal 20 SP.
- If this unit failed to consume bloodscissor, gain 30 laceration, immediately take the damage from laceration, then lose 3 laceration Count. Then, gain 2 enhancement, 2 attackdmgup, and heal 20 SP next turn.
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
level: 45
5
+6
SKILL 1
[On Use] If the target has 6+
keyword icon
Bleed
, Clash Power +1
[On Use] Coin Power +1 for every 5
keyword icon
Bleed
on self (max 3)
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Reuse Coin (bloodscissor Stage - 1) times (max 2)
6
+4
SKILL 2
45
Atk Weight
1
[On Use] Consume up to 20 blooddinner; gain 1
keyword icon
Blood-tinged Scissorblades
and heal 3 SP for every 10 blooddinner consumed
- If this unit failed to consume blooddinner with this Skill, gain 30
keyword icon
Bleed

[On Use] If the target has 6+
keyword icon
Bleed
, Clash Power +1
[On Use] Coin Power +1 for every 5
keyword icon
Bleed
on self (max 2)
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
4
+4
SKILL 3
45
Atk Weight
1
[On Use] Consume up to 30 blooddinner; gain 1
keyword icon
Blood-tinged Scissorblades
and heal 3 SP for every 10 blooddinner consumed
[On Use] If the target has
keyword icon
Sewing Target
, Clash Power +5
Heal 5 SP on every hit against
keyword icon
Sewing Target
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict +3
keyword icon
Bleed
Count
6
+4
SKILL 4
45
Atk Weight
1
[On Use] If the target has 6+
keyword icon
Bleed
, Coin Power +1
supercoin
[On Hit] Inflict 1
keyword icon
Deep Laceration
next turn
[On Hit] Inflict
keyword icon
Sewing Target
next turn
3
+5
SKILL 5
[Before Attack] Atk Weight +1 for every Stage of
keyword icon
Blood-tinged Scissorblades

[On Use] Consume up to 100 blooddinner; gain 1
keyword icon
Blood-tinged Scissorblades
and heal 3 SP for every 10 blooddinner consumed
[On Use] If the target has 6+
keyword icon
Bleed
, Clash Power +2
[After Attack] Consume 10
keyword icon
Blood-tinged Scissorblades
supercoin
[On Hit] Inflict +3
keyword icon
Bleed
Count
[Hit after Clash Win] Activate the target's
keyword icon
Bleed
(max 10). The target loses 1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 5
keyword icon
Bleed
[Hit after Clash Win] Activate the target's
keyword icon
Bleed
(max 10). The target loses 1
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 5
keyword icon
Bleed
[Hit after Clash Win] Activate the target's
keyword icon
Bleed
(max 10). The target loses 1
keyword icon
Bleed
Count
[On Hit] Deal +40% more damage for every
keyword icon
Blood-tinged Scissorblades
Stage (max 120%)
[On Kill] If this Coin effect killed the target, heal by 50% of the damage dealt against the killed target.
15
+10
SKILL 6
[Target Fixed]
Prioritizes targets with the least HP percentage
[On Hit] If the target is at 30%- HP, kill the target
[On Kill] Increase blooddinner by 30% of the defeated enemy's max HP
[On Kill] gain 4
keyword icon
Fragile
next turn
Prioritizes linecutting.
PASSIVE

If there are any enemies with 30% or less HP, use 'I Don't Need Ugly Things!!' Skill.
PASSIVE

Gains a new pattern at 40% of this unit's max HP
Upon pattern change, gain 10 laceration and 2 bloodscissor.
PASSIVE

If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
PASSIVE

Combat Start: gain starvingbarbertwo
PASSIVE

Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 bloodscissor next turn, and heal 20 SP.
- If this unit failed to consume bloodscissor, gain 30 laceration, immediately take the damage from laceration, then lose 3 laceration Count. Then, gain 2 enhancement, 2 attackdmgup, and heal 20 SP next turn.
PASSIVE

Story
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