Status
579
Clue
Status
579
2-4
50
Resistances
Normal
[x1]
Normal
[x1]
[x0.8]
Endure
[x0.75]
[x1.25]
Ineff.
[x0.5]
[x1.25]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Stagger Threshold
60% (347)
30% (174)
-30% (-174)
On Hit, if the target has laceration, heal this unit's Part & Core by 40% of the HP damage dealt.
After Attack, if this unit healed at least 100 HP, heal 10 SP
This effect does not activate On Hit with an supercoin Skill if it loses the Clash.
After Attack, if this unit healed at least 100 HP, heal 10 SP
This effect does not activate On Hit with an supercoin Skill if it loses the Clash.
PASSIVE
Combat Start: gain 10 bloodscissor
- bloodscissor cannot drop below 1
- At 10+ bloodscissor, convert them to bloodscissortwo.
- At 20+ bloodscissor, convert them to bloodscissorthree.
If this unit consumes bloodscissor and drops below the above thresholds, convert them accordingly.
- bloodscissor cannot drop below 1
- At 10+ bloodscissor, convert them to bloodscissortwo.
- At 20+ bloodscissor, convert them to bloodscissorthree.
If this unit consumes bloodscissor and drops below the above thresholds, convert them accordingly.
PASSIVE
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 bloodscissor next turn, and heal 20 SP.
- If this unit failed to consume bloodscissor, gain 30 laceration, immediately take the damage from laceration, then lose 3 laceration Count. Then, gain 2 enhancement, 2 attackdmgup, and heal 20 SP next turn.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 bloodscissor next turn, and heal 20 SP.
- If this unit failed to consume bloodscissor, gain 30 laceration, immediately take the damage from laceration, then lose 3 laceration Count. Then, gain 2 enhancement, 2 attackdmgup, and heal 20 SP next turn.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
level: 50
5
+6
SKILL 1
6
+4
SKILL 2
[On Use] Consume up to 20 blooddinner; gain 1
- If this unit failed to consume blooddinner with this Skill, gain 30
[On Use] If the target has 6+
[On Use] Coin Power +1 for every 5
Blood-tinged Scissorblades and heal 3 SP for every 10 blooddinner consumed
- If this unit failed to consume blooddinner with this Skill, gain 30
Bleed
[On Use] If the target has 6+
Bleed, Clash Power +1
[On Use] Coin Power +1 for every 5
Bleed on self (max 2)
4
+4
SKILL 3
[On Use] Consume up to 30 blooddinner; gain 1
[On Use] If the target has
Heal 5 SP on every hit against
Blood-tinged Scissorblades and heal 3 SP for every 10 blooddinner consumed
[On Use] If the target has
Sewing Target, Clash Power +5
Heal 5 SP on every hit against
Sewing Target
6
+4
SKILL 4
3
+5
SKILL 5
[Before Attack] Atk Weight +1 for every Stage of
[On Use] Consume up to 100 blooddinner; gain 1
[On Use] If the target has 6+
[After Attack] Consume 10
Blood-tinged Scissorblades
[On Use] Consume up to 100 blooddinner; gain 1
Blood-tinged Scissorblades and heal 3 SP for every 10 blooddinner consumed
[On Use] If the target has 6+
Bleed, Clash Power +2
[After Attack] Consume 10
Blood-tinged Scissorblades
supercoin
supercoin
supercoin
[On Kill] If this Coin effect killed the target, heal by 50% of the damage dealt against the killed target.
15
+10
SKILL 6
[Target Fixed]
Prioritizes targets with the least HP percentage
Prioritizes targets with the least HP percentage
[On Hit] If the target is at 30%- HP, kill the target
[On Kill] Increase blooddinner by 30% of the defeated enemy's max HP
Prioritizes linecutting.
PASSIVE
If there are any enemies with 30% or less HP, use 'I Don't Need Ugly Things!!' Skill.
PASSIVE
Gains a new pattern at 40% of this unit's max HP
Upon pattern change, gain 10 laceration and 2 bloodscissor.
Upon pattern change, gain 10 laceration and 2 bloodscissor.
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
PASSIVE
Combat Start: gain
PASSIVE
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 bloodscissor next turn, and heal 20 SP.
- If this unit failed to consume bloodscissor, gain 30 laceration, immediately take the damage from laceration, then lose 3 laceration Count. Then, gain 2 enhancement, 2 attackdmgup, and heal 20 SP next turn.
When recovering from Panic:
- Consume 30 blooddinner to gain 2 enhancement and 1 bloodscissor next turn, and heal 20 SP.
- If this unit failed to consume bloodscissor, gain 30 laceration, immediately take the damage from laceration, then lose 3 laceration Count. Then, gain 2 enhancement, 2 attackdmgup, and heal 20 SP next turn.
PASSIVE
Story
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