Status
173
Clue
Status
173
1-4
47
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
[x0.7]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Stagger Threshold
30% (52)
0% (0)
level: 45
7
+3
SKILL 1
[Unclashable]
[After Current Coin Attack] Deal 10 Lust damage against the target, then dies.
3
+4
7
+5
SKILL 3
6
+5
SKILL 4
[On Use] Consume up to 50 blooddinner; gain 1
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
[On Use] If the target has 5+
Blood-tinged Scissorblades for every 10 blooddinner consumed
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
Bleed and 1 hardenedblood.
[On Use] If the target has 5+
Bleed, Coin Power +1
10
+3
SKILL 5
[On Use] If the target has 5+
[On Use] Clash Power +1 for every
Deal +7% more damage for every
[After Attack] Consume all
Bleed, Coin Power +1
[On Use] Clash Power +1 for every
Blood-tinged Scissorblades (max 3)
Deal +7% more damage for every
Coagulated Blood (max 35%)
[After Attack] Consume all
Coagulated Blood
supercoin
[On Hit] Consume up to 5
Blood-tinged Scissorblades and deal +(20 * consumed
Blood-tinged Scissorblades)% more damage (max 100%)
If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.
PASSIVE
Gain at the start of the Encounter
PASSIVE
On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
Story
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