Status
185


Clue

Status
185
1-4
52

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

[x0.7]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Stagger Threshold
30% (56)
0% (0)

level: 50
7
+3
SKILL 1
1x
50
Atk Weight
3
[Unclashable]
[After Current Coin Attack] Deal 10 Lust damage against the target, then dies.
3
+4
SKILL 2
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
7
+5
SKILL 3
1x
52
Atk Weight
1
[On Use] If the target has 6+
keyword icon
Bleed
, deal +20% damage
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] If the target has 5+
keyword icon
Bleed
, gain 1
keyword icon
Coagulated Blood
6
+5
SKILL 4
[On Use] Consume up to 50 blooddinner; gain 1
keyword icon
Blood-tinged Scissorblades
for every 10 blooddinner consumed
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
keyword icon
Bleed
and 1 hardenedblood.
[On Use] If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
10
+3
SKILL 5
1x
55
Atk Weight
1
[On Use] If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Use] Clash Power +1 for every
keyword icon
Blood-tinged Scissorblades
(max 3)
Deal +7% more damage for every
keyword icon
Coagulated Blood
(max 35%)
[After Attack] Consume all
keyword icon
Coagulated Blood
supercoin
[Heads Hit] Inflict 8
keyword icon
Bleed
[On Hit] Consume up to 5
keyword icon
Blood-tinged Scissorblades
and deal +(20 * consumed
keyword icon
Blood-tinged Scissorblades
)% more damage (max 100%)
[On Hit] Heal (
keyword icon
Bleed
Potency on target)% HP (max 30%)
If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.
PASSIVE

Gain starvingbarberone at the start of the Encounter
PASSIVE

On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE

After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE

- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE

If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE

Story
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