Status
181


Clue

Status
181
1-4
47

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

[x0.7]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Stagger Threshold
30% (54)
0% (0)

level: 45
7
+3
SKILL 1
1x
45
Atk Weight
3
[Unclashable]
endcoin Deal 10 Lust damage against the target, then dies.
4
+6
SKILL 2
1x
45
Atk Weight
1
[On Use] At 5+
keyword icon
Festive Fever
, Final Power +1
[On Hit] Inflict +3
keyword icon
Bleed
Count
[Heads Hit] Inflict 2
keyword icon
Rupture
3
+4
SKILL 3
1x
45
Atk Weight
1
[On Use] Final Power +1 for every 5 festivalfever on self or every 6
keyword icon
Bleed
on the target (max 2)
[On Use] Gain 15
keyword icon
Bleed
, immediately trigger it once, and reduce
keyword icon
Bleed
Count by 1
[On Hit] If the target has 6+
keyword icon
Bleed
, gain 1
keyword icon
Coagulated Blood
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Gain 1
keyword icon
Blooming Thorn
2
+7
DEFENSE
1x
45
[On Use] At 5+
keyword icon
Festive Fever
, Final Power +1
[Combat Start] Gain 2
keyword icon
Festive Fever

[Failed Evade] Lose 2
keyword icon
Festive Fever
If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.
PASSIVE

Gain 1 festivalfever every time this unit gains positive buff with Skill effects (once per type of buff)

Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn

Turn End: at 8+ festivalfever, use a powerful Skill next turn
PASSIVE

On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE

After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE

Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE

When hit, gain +1 laceration Count.
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
PASSIVE

Story
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