Status
209


Clue

Status
209
1-4
47

Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]

[x0.7]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Stagger Threshold
30% (63)
0% (0)

level: 45
7
+3
SKILL 1
1x
45
Atk Weight
3
[Unclashable]
endcoin Deal 10 Lust damage against the target, then dies.
4
+6
SKILL 2
[On Use] At 5+
keyword icon
Festive Fever
, Final Power +2
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[Heads Hit] Inflict 3
keyword icon
Rupture
3
+4
SKILL 3
[On Use] Final Power +1 for every 5 festivalfever on self or every 6
keyword icon
Bleed
on the target (max 3)
[On Use] At less than 20 blooddinner, gain 20
keyword icon
Bleed
and immediately trigger it once, then reduce
keyword icon
Bleed
Count by 1
[After Attack] Consume 20 blooddinner
[On Hit] Gain 1
keyword icon
Coagulated Blood
for every 6
keyword icon
Bleed
on the target (max 2)
supercoin
[Hit after Clash Win] Inflict 4
keyword icon
Bleed
and +3
keyword icon
Bleed
Count
[On Hit] Gain 2~3 bloomingthorns
3
+3
SKILL 4
[On Use] At 5+
keyword icon
Festive Fever
, Coin Power +1
[On Use] If the target has 6+
keyword icon
Bleed
, Clash Power +1
[On Hit] Inflict +3
keyword icon
Bleed
Count
[Hit after Clash Win] Gain 2
keyword icon
Festive Fever
3
+7
DEFENSE
1x
45
[On Use] At 5+
keyword icon
Festive Fever
, Final Power +2
[Combat Start] Gain 3
keyword icon
Festive Fever

[Failed Evade] Lose 3
keyword icon
Festive Fever
If this unit is still alive by Turn End, use the self-detonation Skill next turn. If this unit is still alive at the same Turn End as the turn this unit used the self-detonation Skill, dies.
PASSIVE

Gain 1 festivalfever every time this unit gains positive buff with Skill effects (once per type of buff)

Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: heal SP equal to festivalfever on self (does not activate at -45 SP)

Turn End: at 8+ festivalfever, use a powerful Skill next turn
PASSIVE

On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE

After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE

- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE

If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE

Gain starvingdolcineaservant at the start of the Encounter
PASSIVE

Story
Found in: