Status
2286



Status
1429
2-5
50

Resistances
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]

Weak
[x1.5]
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
Stagger Threshold
0% (0)


laceration and vibration Potency maxes out at 30.
laceration and vibration Count maxes out at 5.
PASSIVE
level: 50
5
+4
SKILL 1
48
Atk Weight
1
[Combat Start] Gain 2
keyword icon
Self-charge

[Clash Lose] Lose 2
keyword icon
Self-charge

Deal +10% damage to targets with
keyword icon
Paralyze
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
4
+3
SKILL 2
48
Atk Weight
1
[Combat Start] Gain 2
keyword icon
Self-charge

[Clash Lose] Lose 2
keyword icon
Self-charge

Deal +10% damage to targets with
keyword icon
Paralyze
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
4
+5
SKILL 3
48
Atk Weight
1
[Combat Start] Gain 2
keyword icon
Self-charge

[Clash Lose] Lose 2
keyword icon
Self-charge

Deal +10% damage to targets with
keyword icon
Paralyze
[On Hit] Inflict 2
keyword icon
Fragile
next turn
[Heads Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
11
+5
SKILL 4
[On Use] At 5+
keyword icon
Self-charge
, deal +20% damage for each Count of
keyword icon
Self-charge
over 5
[On Use] Clash Power +1 for every
keyword icon
Self-charge

[On Use] Spend all
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Fragile
next turn
[On Hit] Inflict 5
keyword icon
Paralyze
next turn
6
+5
SKILL 5
48
Atk Weight
1
Targets the enemy with the least HP
[On Use] Spend 1
keyword icon
Self-charge

[Clash Lose] Lose 1
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
8
+4
SKILL 6
48
Atk Weight
1
Targets the enemy with the least HP
[On Use] Spend 1
keyword icon
Self-charge

[Clash Lose] Lose 2
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
1
+
DEFENSE
If this Skill is on a slot, head gains 50 Shield HP for every selfcharge.
If the head is broken, gain 25 Shield HP for every selfcharge instead.
Spend 1 selfcharge for every amount of Shield HP lost equal to the Shield HP gained for every selfcharge
Upon death, all Skills are cancelled for the turn.
Doubles currently owned selfcharge.
PASSIVE

If target has charge, reduce target's charge Count by 1 on hit and gain 1 selfcharge. (3 times per turn)
PASSIVE

Gain 3 selfcharge at the start of the first turn.
Gain 1 additional selfcharge for each Cycle Count. (Max 8)
PASSIVE

Story
Found in: