Status
1011


Clue

Status
1011
1-2
45

Resistances
Weak
[x1.5]
Ineff.
[x0.5]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
Ineff.
[x0.5]
[x1.25]
Stagger Threshold
50% (506)
0% (0)
-50% (-505)

level: 45
4
+6
SKILL 1
45
Atk Weight
1
[On Hit] Inflict 2
keyword icon
Bleed
4
+3
SKILL 2
45
Atk Weight
1
[On Hit] Inflict 3 Offense Level Down
[On Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] Inflict 4
keyword icon
Bleed
3
+5
SKILL 3
48
Atk Weight
1
+30% Damage on Critical Hit
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Bleed
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
[On Hit] Inflict 5
keyword icon
Bleed
13
+8
SKILL 4
48
Atk Weight
3
This Skill does not consume breath Count upon Critical Hit.
Deal +5% more damage for every
keyword icon
Bleed
on target
[On Use] Staggered at Turn End if this unit does not have breath on self.
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
14
-3
SKILL 5
48
Atk Weight
1
Final Power +1 when attacking the same target as Starbuck
[On Hit] Heal Core and Part HP by 50% of damage dealt
[On Hit] Inflict
keyword icon
Tangle
[On Hit] Heal Core and Part HP by 50% of damage dealt
18
-10
SKILL 6
48
Atk Weight
3
Critical Hits do not consume breath Count with this Skill.
Deal +5% damage per
keyword icon
Bleed
on target
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
8
+1
DEFENSE
[Combat Start] Gain 3
keyword icon
Poise
and +5
keyword icon
Poise
Count.
For this turn, gain Final Power equal to
keyword icon
Poise
Potency on self.
For this turn, lose 1
keyword icon
Poise
Count when attacked.
4
+4
DEFENSE
[Turn Start] Upon using this Skill, if this unit has more than 0 aacepcbr, activate aacepcbs.
[Combat Start] Gain 10% of max HP as aacepcbr.
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
PASSIVE

Every time a Pequod Town faction ally is defeated, lose 1 breath Count and 10 SP.
PASSIVE

The lower this unit's HP gets, the more damage this unit's Skills deal.
PASSIVE

At 1 HP, heal up to 50% of max HP and gain 2 Attack resultenhancement next turn. (Once per encounter)
PASSIVE

When Staggered and when at less than 0 SP at Turn End, reset SP to 0.
PASSIVE

At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Story
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