Status
2229
Status
1667
1-4
44
Resistances
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
[x1.25]
Normal
[x1]
Endure
[x0.75]
Stagger Threshold
40% (667)
-10% (-167)
If a Skill Slot is attached to the Master's Portrait, a shockwave in the same color as the aura around the Master's Portrait occurs when the Portrait is revealed
PASSIVE
If the target has uninvitedguest, Clash Power +1 and deal +20% more damage
PASSIVE
level: 45
5
+4
SKILL 1
4
+3
SKILL 2
5
+2
SKILL 3
Prioritizes
If the target has
Interloper
If the target has
Interloper, inflict +1 more
Sinking Potency and Count with this Skill
6
+4
SKILL 4
Prioritizes
If the target has
Interloper
If the target has
Interloper, inflict +1 more
Sinking Potency and Count with this Skill
10
+5
SKILL 5
Prioritizes
Gain Atk Weight equal to number of enemies with
[On Use] Gain Clash Power equal to the number of enemies with
Interloper
Gain Atk Weight equal to number of enemies with
Interloper
[On Use] Gain Clash Power equal to the number of enemies with
Interloper
[On Hit] Cause sinkingsurge
4
+5
SKILL 7
[Clash Lose] Reveals the Portrait attached to this Skill Slot
When the Portraits are present:
- Turn End: Once 3 turns have passed since the Portraits have appeared...
- Inflict uninvitedguest to the earliest-Deployed enemy without uninvitedguest
- Incinerate all Portraits. Inflict double the amount of fake Portraits burned as sinking Potency and Count against all enemies. Gain attackup and protection next turn
- Turn End: Once 3 turns have passed since the Portraits have appeared...
- Inflict uninvitedguest to the earliest-Deployed enemy without uninvitedguest
- Incinerate all Portraits. Inflict double the amount of fake Portraits burned as sinking Potency and Count against all enemies. Gain attackup and protection next turn
PASSIVE
When an enemy has uninvitedguest, inflict uninvitedguest against an enemy without uninvitedguest every time this unit loses 10% of its HP (max 4 enemies)
PASSIVE
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
When the Portraits are present, reduce Affinity & Attack Type Resistances by 0.5, and gain 8 protection.
If the enemies defeated the Master's Portrait, inflict uninvitedguest to the unit that defeated it; then gain 0.5 Phys. Resistances and 5 vulnerable for the next turn.
If the enemies defeated the Master's Portrait, inflict uninvitedguest to the unit that defeated it; then gain 0.5 Phys. Resistances and 5 vulnerable for the next turn.
PASSIVE
Story
This fella again. Remember? We'd always ran into it in some hallway. Hmm… One part of this headless figure is wearing a snazzy suit, but a hideous face is attached to its lower half. I could gather from my exchanges with this thing that it used to work as a butler of some manor… Well, I know that’s not true. It’s an Abnormality, after all. I’m just writing down what it told me. Carrying around the master’s portrait… asking us if we can see him… Oh, yeah. Lemme get off-topic for a moment and talk about the old times. The higher-ups used to make me march in the streets with portraits or pictures of the dead in my hands. It was kinda… no, very sickening. Parading portraits, pictures, or even mementos of the dead like that is… how should I put this? Yeah, it's like we're taking advantage of their deaths, isn't it? And that's just... Man, it's nothing.
Uhm… Whassit. Yeah, that wasn’t the only portrait it carried. There were, like, a few dozen of them zooming around the battlefield, and… huh. It suddenly asked us which one of its portraits was its master. And… boy, how the heck should I know, right? So I just made a random guess, and… those faceless portraits suddenly all turned to look at me. I know it sounds weird, but I'm pretty sure I felt it! Man, it really gave me the shivers. Anyways, we learned that the fake portraits fade away with a cackle when we hit them. But you’ll know when you’ve struck the real one. You can really feel the punch at the tip of your hand. The fake ones don’t really hurt that much, so I’m not sure if it’s worth wasting our time and energy destroying them one by one. → Um… so, this is just a suggestion, but… how about we go for the real one first? → Ooh, is this our Executive Manager’s stratagem? Such a brilliant idea can only come from a genius mind such as yours. → That is a sound plan, Dante. Let us proceed in that order and observe the consequences of that effort.
Well, to get straight to the point… Manager Bud was right. Trying to focus on each and every fake portrait would take forever. Fighting the real portrait was slightly more work, but... once we took care of that one, the other ones all burnt to ashes too. But after that... ... the Abnormality grew really hostile and went on a full offensive. It started fuming, like it was somehow pissed off. It seemed to obsessively focus its attacks against the person who got the last hit in. Well, that focus eventually spread out to all of us. I guess all that rage didn't help 'em keep a cool head. It was trying to avenge the portrait or something… Man, I don’t even know if revenge is the right word to use, knowing that it has never actually worked as a butler or whatever. … Besides… throwing your life away for revenge is… it's stupid. The living’s gotta keep on living, right? Revenge ain’t worth a damn if it gets you killed. Tsk, wait. Just in case this report causes a misunderstanding… I-I wasn’t like, talking about you guys or anything, okay? Don’t go making a mountain out of a molehill. → N-no misunderstanding here… Don’t worry about it too much. → A flower, once bloomed with such resplendent radiance, has wilted for naught. … What you have conveyed here with your writing holds a degree of truth. → I wasn’t really thinking about it until you mentioned it. So that’s what's been on your mind, huh? Gregor. → This ain’t nothin’ to be ashamed about, mate. I’m right there with you. The living’s gotta keep on living so… we can remember. → Can you gimme some time to make edits after writing these reports, Frau Faust? Man, this is… haah, oh man.
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