Status
216


Clue

Status
216
1-4
40

Resistances
Fatal
[x2]
Endure
[x0.75]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
80% (173)
40% (87)
0% (0)

level: 45
2
+4
SKILL 1
3x
49
Atk Weight
1
[On Hit] Inflict 4
keyword icon
Sinking
[On Hit] Inflict 4
keyword icon
Sinking
[Heads Hit] Inflict 1
keyword icon
Paralyze
next turn
2
+5
SKILL 2
2x
49
Atk Weight
1
[Clash Win] Gain 1
keyword icon
Plus Coin Boost

[Clash Lose] Gain 3
keyword icon
Sinking
[On Hit] Inflict +3
keyword icon
Sinking
Count
[On Hit] Inflict +3
keyword icon
Sinking
Count
5
+3
SKILL 3
Base Power +1 for every 5
keyword icon
Sinking
Potency on target (max 2)
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 2
keyword icon
Offense Level Down
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
[On Hit] Inflict 2
keyword icon
Offense Level Down
[On Hit] If the target has 4+
keyword icon
Sinking
Count, Reuse this Coin (1 time max)
[Heads Hit] Inflict 4
keyword icon
Offense Level Down
and 1
keyword icon
Paralyze
next turn
5
+5
DEFENSE
1x
47
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10
If this unit's Shield HP is depleted, the last attacker heals 10 SP
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

Turn End: if Staggered, heal 12 SP. Gain 2 defensedown next turn. (one time max)
PASSIVE

Turn End: if this unit recovered from Panic, gain 1 Attack resultenhancement next turn
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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