Status
666
Clue
Status
666
3-5
48
Resistances
[x1.2]
Ineff.
[x0.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
55% (366)
30% (200)
0% (0)
-10% (-67)
level: 50
3
+4
SKILL 2
[On Use] If the target is at 10 or less SP, inflict 2
[Clash Win] Inflict 1
Offense Level Down
[Clash Win] Inflict 1
Fragile
3
+3
SKILL 3
[On Use] Base Power +1 for every 3
[Clash Win] All allies heal 5 SP
Sinking Potency on target (max 3)
[Clash Win] All allies heal 5 SP
5
+3
SKILL 4
[Combat Start] Apply 3
[Combat Start] Inflict 1 vulnerable to all other allies
Offense Level Up and heal 15 SP for all allies, including this unit
[Combat Start] Inflict 1 vulnerable to all other allies
10
+20
DEFENSE
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
If this unit's Shield HP is depleted, all enemies heal 10 SP
If this unit's Shield HP is depleted, all enemies heal 10 SP
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Turn End: if this unit recovered from Panic, gain 1 Attack resultenhancement next turn
PASSIVE
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 mdemac next turn. (1 max)
PASSIVE
If this unit's Speed is faster than the target's, Clash Power +2
PASSIVE
Heal 10 SP when every Coin of an Attack Skill flips heads
PASSIVE
If the target has sinking, and if the target has -15 or less SP, gain 3 mdemac next turn. (once per target)
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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