Status
1123
Clue
Status
1123
2-4
39
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
[x1.2]
Weak
[x1.5]
Ineff.
[x0.5]
[x1.2]
Normal
[x1]
Weak
[x1.5]
Stagger Threshold
75% (842)
25% (281)
0% (0)
At less than 65% HP: gain 1 attackup and 1 takehphealincrease on Clash Win
At less than 40% HP: gain 1 attackup and 1 takehphealincrease On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
At less than 40% HP: gain 1 attackup and 1 takehphealincrease On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
PASSIVE
After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
PASSIVE
On Kill, heal 200 HP for Core and Part.
Gain 1 agility, 3 defenseup, and 2 attackup next turn.
Gain 1 agility, 3 defenseup, and 2 attackup next turn.
PASSIVE
Prioritizes targets with aacfpbbe
PASSIVE
level: 50
4
+3
SKILL 1
Core and Part heal by 10% of the damage dealt by this Attack Skill
5
+3
SKILL 2
4
+3
SKILL 3
Prioritize targets with the least HP
[On Use] If the target has less than 70% HP, Clash Power +2
[On Use] If the target has less than 70% HP, Clash Power +2
[On Kill] Reuse this Skill (1 time max)
5
+5
SKILL 4
Prioritizes Heathcliff
[On Use] If the target is the enemy with the slowest Speed, Base Power +3
[On Use] Inflict
[On Use] If the target is the enemy with the slowest Speed, Base Power +3
[On Use] Inflict
Marked Prey, 2
Fragile, 3
Paralyze, and 5
Bind next turn
2
+1
SKILL 5
[Unclashable]
5
+6
SKILL 6
Prioritizes targets with aacfpbbe
If this unit's Speed is faster than the target by 3 or more, reuse this Skill (1 time max)
If this unit's Speed is faster than the target by 3 or more, reuse this Skill (1 time max)
[On Hit] Heal Core and Part by 50% of damage dealt
[On Hit] Heal Core and Part by 50% of damage dealt
7
+3
SKILL 7
If this unit's Speed is faster than the target's, Coin Power +1
10
+20
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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