Endure
[x0.75]
Normal
[x1]
Fatal
[x2]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
22
+14
cost
25
x2
x2
x4
AWAKENING SKILL
53
Atk Weight
1
Der Freischütz
Deal +3% more damage for every 3
[Before Attack] At 0
-
·
·
·
·
·
·
·
[After Attack] Gain
[After Attack] If the main target is defeated, inflict 4
Burn on the target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[After Attack] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[After Attack] If the main target is defeated, inflict 4
Dark Flame against all enemies with
Burn
40
-20
cost
30
x2
x2
x4
CORROSION SKILL
55
Atk Weight
1
Der Freischütz
[Indiscriminate]
Targets randomly
Deal +3% more damage for every 3
[Before Attack] At 0
-
·
·
·
·
·
·
·
[After Attack] Gain
[After Attack] If the main target is defeated, inflict 7
Targets randomly
Deal +3% more damage for every 3
Burn on the target (max 30%)
[Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet.
-
Magic Bullet value determines the bullet to fire.
·
The First Magic Bullet
·
The Second Magic Bullet
·
The Third Magic Bullet
·
The Fourth Magic Bullet
·
The Fifth Magic Bullet
·
The Sixth Magic Bullet
·
The Seventh Magic Bullet
[After Attack] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4)
[After Attack] If the main target is defeated, inflict 7
Dark Flame against all enemies with
Burn
- On Hit with Base Attack Skills: inflict (
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (
- If the target has 30+
Magic Bullet / 3)
Burn (3 times per turn)
- For Lobotomy E.G.O::Magic Bullet Outis Identity, inflict (
Magic Bullet)
Burn instead (3 times per turn)
- If the target has 30+
Burn, inflict 1
Dark Flame instead of the above effect (2 times per turn)
PASSIVE