- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15)% of stored damage as Sloth damage
- Turn End: gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.