Status
161
1-4
43

Resistances
Endure
[x0.75]
Fatal
[x2]
Normal
[x1]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
45% (72)
0% (0)


level: 45
4
+6
SKILL 1
2x
48
Atk Weight
1
[Heads Hit] Inflict 4
keyword icon
Bleed
3
+3
SKILL 2
1x
48
Atk Weight
1
[Clash Win] Heal 5 SP.
Deal +5% damage per
keyword icon
Bleed
on target
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Bleed
12
-2
SKILL 3
1x
48
Atk Weight
1
[On Use] Gain 5
keyword icon
Poise
[On Hit] Gain +1
keyword icon
Poise
Count
[On Hit] Heal 4 SP
[On Hit] Gain +1
keyword icon
Poise
Count
[On Hit] Heal 4 SP
[On Hit] Gain +1
keyword icon
Poise
Count
[On Hit] Heal 4 SP
[On Hit] Gain +1
keyword icon
Poise
Count
[On Hit] Heal 4 SP
7
+7
SKILL 4
1x
48
Atk Weight
1
[On Use] Gain 5
keyword icon
Poise
and +2
keyword icon
Poise
Count
[On Hit] Inflict 2
keyword icon
Bind
and 2
keyword icon
Damage Down
next turn
10
+10
DEFENSE
1x
50
When attacked while this unit has Shield, gain 1 mdemac next turn
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
PASSIVE
At Turn Start, heal SP by (# of other surviving allies x 3)
PASSIVE
Turn End: At 50%- HP, gain 1 Attack resultenhancement next turn. (once per encounter)
PASSIVE
Turn End: At less than 0 SP, 50% chance to change Skill patterns.
PASSIVE
Low Morale Effects :
[MentalSystemResultDecrease_Typo] +2
Panic Effects :
Every Turn End: Gain 2 <sprite name="Binding"><color=#f8c200><u><link="Binding">Bind</color></link></u>. Every Coin this unit flips lands on tails.
PANIC TYPE