Status
472
3-5
43

Resistances
[x]
[x]
[x]
Normal
Normal
Weak
Ineff.
Weak

Stagger Threshold
55% (260)
30% (142)
0% (0)
-10% (-47)


level: 45
3
+4
SKILL 1
50
Atk Weight
1
[On Use] If target has 5+
Sinking
, inflict 1
Offense Level Down
[On Hit] Inflict 4
Sinking
[On Hit] Inflict 1
Bind
next turn
[On Hit] Inflict 4
Sinking
[On Hit] Inflict 1
Paralyze
next turn
3
+4
SKILL 2
50
Atk Weight
1
[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
[On Hit] Inflict 1
Plus Coin Drop
next turn
[On Hit] Inflict +3
Sinking
Count
[On Hit] Inflict 2
Fragile
next turn
3
+3
SKILL 3
50
Atk Weight
1
[On Use] Base Power +1 for every 3
Sinking
on target (max 3)
[Clash Win] All allies heal 5 SP
[On Hit] Inflict 8
Sinking
[Heads Hit] Inflict +2
Sinking
Count
[On Hit] Inflict 8
Sinking
[Heads Hit] Inflict +2
Sinking
Count
[On Hit] Inflict 8
Sinking
[Heads Hit] Inflict +2
Sinking
Count
5
+3
SKILL 4
50
Atk Weight
1
[On Use] Base Power +1 for every 6
Sinking
on target (max 3)
[On Use] Deal +10% more damage for every 6
Sinking
Count on target (max 30%)
[On Hit] Inflict Gloom Affinity bonus damage equal to
Sinking
on target. Reduce
Sinking
Count on target by 1
[On Hit] Inflict Gloom Affinity bonus damage equal to
Sinking
on target. Reduce
Sinking
Count on target by 1
[On Hit] Inflict Gloom Affinity bonus damage equal to
Sinking
on target.
[On Hit] Inflict 4
Sinking
[On Hit] If the target has 3+
Sinking
Count, Reuse this Coin (twice)
10
+20
DEFENSE
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (one time max)
PASSIVE
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
PASSIVE
If this unit''s Speed is faster than the target''s, Clash Power +2
PASSIVE
Heal 10 SP when every Coin of an Attack Skill hits heads
PASSIVE
In a Clash, Clash Power -1; take 10 HP damage on self with each Clash (this effect does not reduce this unit''s HP to 0)
PASSIVE
Upon Clash Lose, gain 3 Offense Level Up. (Once per turn)
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE