Status
150
1-5
45

Resistances
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
70% (105)
0% (0)


level: 45
4
+6
SKILL 1
1x
45
Atk Weight
1
[On Use] Gain +2
keyword icon
Tremor
Count
[On Hit] At 3+
keyword icon
Tremor
Count, inflict 3
keyword icon
Tremor
[Heads Hit] Gain +1
keyword icon
Tremor
Count
3
+4
SKILL 2
[On Use] Gain +2
keyword icon
Tremor
Count
[On Hit] Inflict 1
keyword icon
Fragile
next turn
Inflict 2
keyword icon
Tremor
[On Hit] Gain +2
keyword icon
Tremor
Count
[On Hit] Inflict 1
keyword icon
Fragile
next turn
[On Hit] Inflict 2
keyword icon
Tremor
4
+4
SKILL 3
[On Use] At 5+
keyword icon
Tremor
Count, Clash Power +1
[On Use] Gain +2
keyword icon
Tremor
Count
[Clash Win] Consume 3
keyword icon
Tremor
Count on self and gain +1
keyword icon
T Corp. Borrowed Time
Count
[On Hit] Inflict 2
keyword icon
Fragile
next turn
[On Hit] Inflict 1 Attack resultreduction next turn
[On Hit] At 5+
keyword icon
Tremor
Count, trigger switch_vibration into vibrationchain
4
+3
SKILL 4
1x
45
Atk Weight
1
[On Use] Gain +3
keyword icon
Tremor
Count
[On Use] Base Power +1 for every 4
keyword icon
Tremor
Count on self (max 3)
[Clash Win] Consume 5
keyword icon
Tremor
Count on self and gain +3
keyword icon
T Corp. Borrowed Time
Count
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict 1
keyword icon
Fragile
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict +3
keyword icon
Tremor
Count
[On Hit] Consume 1
keyword icon
Tremor
Count on self to inflict 8
keyword icon
Tremor
[On Hit] Consume 2
keyword icon
Tremor
Count on self to trigger vibrationexplosion; then, reuse this Coin (1 time max)
[On Hit] Consume 5
keyword icon
Tremor
Count on self to inflict 2
keyword icon
Time Delay
At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)
PASSIVE
After activating Golden Time, gain 3 vulnerable at the next Turn Start
PASSIVE
Encounter Start: Gain +4 timerentaltwo Count
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE