Status
197
2-4
45

Resistances
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]
Normal
Normal
Normal
Normal
Endure
Normal
Weak

Stagger Threshold
60% (118)
10% (20)
0% (0)


level: 45
5
+5
SKILL 1
1x
45
Atk Weight
1
[On Use] Gain +2
keyword icon
Charge
Count
[On Hit] Gain +2
keyword icon
Charge
Count
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
5
+4
SKILL 2
1x
45
Atk Weight
1
[On Use] Gain +5
keyword icon
Charge
Count
[On Hit] Gain +2
keyword icon
Charge
Count
[On Hit] Inflict 1
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Gain +2
keyword icon
Charge
Count
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
5
+4
SKILL 3
1x
47
Atk Weight
1
[On Use] Consume all charge Count on self and consume 2(15 - charge Count consumed)% HP to gain Coin Power +2
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 3
keyword icon
Offense Level Down
[On Hit] Absorb up to 10
keyword icon
Bleed
Potency from the target and heal (
keyword icon
Bleed
Potency absorbed x 2)% HP (this effect does not lower the target's
keyword icon
Bleed
Potency under 1)
8
+4
DEFENSE
1x
45
[On Use] Base Power +1 for every 3
keyword icon
Bleed
Count on self (max 2)
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
Take 20% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 15% of the damage dealt
PASSIVE
When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE