Status
202
2-6
55

Resistances
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]
Endure
Normal
Normal
Fatal
Weak
Ineff.

Stagger Threshold
70% (141)
30% (60)
0% (0)


level: 50
4
+3
SKILL 1
[On Use] Gain 5
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
6
+7
SKILL 2
[On Use] Gain 5
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] If the target has 5+
keyword icon
Bleed
, gain 1
keyword icon
Bloodied Hand
4
+5
SKILL 3
1x
50
Atk Weight
1
[On Use] Consume up to 50 blooddinner; gain 1
keyword icon
Bloodied Hand
for every 10 blooddinner consumed
[On Use] If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 3
keyword icon
Bleed
[After Attack] If this unit failed to consume blooddinner with this Skill, gain 10
keyword icon
Bleed
and 1
keyword icon
Bloodied Hand
.
6
+6
DEFENSE
[On Use] At 1+
keyword icon
Bloodied Hand
, Base Power +1
[On Use] At 3+
keyword icon
Coagulated Blood
, Coin Power +1
[On Hit] Inflict 2
keyword icon
Bleed
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 md512 at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
Gain starvingpriestone at the start of the Encounter
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE