Status
196
1-3
50
Resistances
Normal
[x1]
[x0.8]
Normal
[x1]
Endure
Endure
Fatal
Weak
Normal
Stagger Threshold
70% (137)
35% (69)
0% (0)
level: 50
4
+6
SKILL 1
3
+4
SKILL 2
2
+7
DEFENSE
[On Use] At 5+
[Combat Start] Gain 2
[Failed Evade] Lose 2
Festive Fever, Final Power +1
[Combat Start] Gain 2
Festive Fever
[Failed Evade] Lose 2
Festive Fever
Gain 1 festivalfever every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: at 8+ festivalfever, use a powerful Skill next turn
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: at 8+ festivalfever, use a powerful Skill next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
Gain 1 hardenedblood and 2 bloomingthorns every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30 upon death
PASSIVE
PANIC TYPE