Status
260
3-5
49

Resistances
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
40% (104)
10% (26)


level: 45
5
+6
SKILL 1
2x
49
Atk Weight
1
[On Hit] Inflict 2
keyword icon
Tremor
3
+3
SKILL 2
2x
49
Atk Weight
1
[On Hit] Inflict 2
keyword icon
Tremor
[Heads Hit] Inflict
keyword icon
Paralyze
by target's
keyword icon
Tremor
next turn
6
+8
SKILL 3
2x
49
Atk Weight
1
[On Hit] Inflict
keyword icon
Tremor
by target's
keyword icon
Tremor
3
+4
SKILL 4
1x
49
Atk Weight
1
[On Hit] Inflict 2
keyword icon
Tremor
[On Hit] Inflict
keyword icon
Tremor
by target's
keyword icon
Tremor
[Heads Hit] Inflict
keyword icon
Paralyze
by target's
keyword icon
Tremor
next turn
6
+2
SKILL 5
1x
49
Atk Weight
1
[Heads Hit] Inflict 2
keyword icon
Tremor
[Heads Hit] Inflict 2
keyword icon
Tremor
[On Hit] Trigger vibrationexplosion
20
-8
SKILL 6
1x
49
Atk Weight
1
[On Hit] Raise Stagger Threshold by 10
[Heads Hit] Raise Stagger Threshold by 20
7
+5
DEFENSE
[Combat Start] Gain 4
keyword icon
Protection

Heal 15 SP
Gain resonate by the number of heads Coins that successfully hit during a turn. (Max 10)
PASSIVE
Inflict more vibration by the number of allies that have died this wave
PASSIVE
When alone, gain 1 resonate and 1 vibrationassimilation every turn.
PASSIVE
When alone, marks the last unit that attacked this character as a target next turn.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE